Gamification of teeth brushing
playbrush.io
playbrush.io
It sounds pretty stupid, but i was surprised how well it actually works. When i'm brushing my teeth with an 'ordinary' brush i tend to miss the automatic buzzing :)
Another invention I originally scoffed at, but now just wish I'd come up with...
I like to make a game of seeing whether I can do other tasks in the time it takes me to brush my teeth. Can I make cinnamon toast while brushing my teeth in under two minutes?
As a father of three I recognize how hard it is to get kids to do the stuff they are supposed to and that is good for them without hovering over them or just forcing them to do it. Anything that makes good habits easier is a win in my book.
At the same time, if we gamify everything that takes willpower, even the good for us stuff, then we slowly chip away at the ability to be internally motivated when there is no immediate benefit/reward.
I also recognize that minimizing ego depletion [1] across the spectrum throughout the day could make it easier to make better decisions - a big thing for kids behavior actually.
My guess is that this is a net gain overall, but I am concerned slightly that hacking motivation/willpower might have some drawbacks that we don't see yet.
Gamifying good behavior is just the latest form of "Nudge theory" which applies positive feedback or design elements to guide users toward a specific action. I think in an of itself is not a bad thing but has had some criticisms [1].
[1] www.slate.com/articles/health_and_science/new_scientist/2011/11/does_nudge_policy_work_a_critique_of_sunstein_and_thaler_.html
The other problem is, the more we gamify our world, the higher the reward must be to keep us happy or challenged. Then "offline" activities like meeting friends are not exiting and rewarding any more.
The idea isn't new though, this just seems to be aimed at a younger demographic.
http://www.oralb.co.uk/en-GB/electric-toothbrush-with-blueto...
However, there's something about holding a toothbrush in one hand and a smartphone in the other that... just doesn't feel right to me.
Edit: gamification of toothbrushes for the young ones has been done before too:
Another difference would be that this is not a toothbrush in itself so it can be used with multiple manual toothbrushes.
I would agree that holding the smartphone in the other hand is a bad idea. It would be better to prop it up against something or use one of the bathroom kits showed in the video on the page.
My daughter knocked mine into a full bathtub with the only result being a funny sounding speaker for an afternoon. My wife dropped hers in the toilet, while holding our youngest, without issue. It has saved us quite a few times over the year - definitely worth it.
http://www.amazon.com/Toothbrush-Star-Flash-Light-color/dp/B...
Every kid is different, but brushing teeth has never been a huge problem for my kids. However, getting them to floss is pure hell.
Second, this won't fit on his Sonicare. It already has a timer and plays musical notes though, so I don't see that we would want this anyway.
I gamified my brushing too, by combining it with leg exercises. I do one leg quarter squats, 30 per leg per mouth quadrant. I started with only calf raises, but that got boring quick.