Beyond Chance? The Persistence of Performance in Online Poker
journals.plos.org
journals.plos.org
If online poker could get enough groundswell (and, lets be honest, political backing) to receive a similar exemption, that opens to doors for a return of legalized online poker in the US.
$250M might seem like a lot of money, but consider that Sheldon Adelson spent, by most estimates, upwards of $150M in campaign contributions in 2012 alone. The total spend on political influence by the gaming industry is likely to be at least an order of magnitude higher.
Furthermore, I'm equally doubtful that the NFL and the NFLPA are ok with companies making billions in profit off of the NFL's games and individual players' performances. I think that if anything kills DFS, it will be this. Sports leagues can't be associated with gambling in any way, but the teams and players involved also have to protect their brands.
Surprisingly, the NBA and MLB have an official DFS partnership - as do individual teams in both the NFL and NHL. Some individual players also have "endorsed" certain sites.
Full list of DFS partnerships: http://www.legalsportsreport.com/dfs-sponsorship-tracker/
Everyone agrees chess is a game of skill. If 2 players played 1,000 games of chess where the winner of each match wins $1. In the end the most skilled player would have the most money.
Take that same scenario except after every 10 matches the players flip a coin and the winner of the coin flip gets $10. Over the long stretch the more skilled player will still end up with the most money. However in the short term it's possible for the less skill player to be ahead because of a few lucky coin flips.
Over simplification I know. However I've used it to try to point out the relevance of skill and luck in poker to people who have no concept of it.
Quoting #2 below:
"The toy game example of rando chess is an elegant means of constructing a game with customizable levels of chance. Garfield uses it here to illustrate how skill and chance are not opposites. Rando chess is exactly the same as chess, except that, after play has finished, the winner is reversed with probability 1/6. Rando chess, with any probability (<0.5) of reversal, would universally be agreed upon to involve more chance than chess, but would involve the exact same strategic considerations as regular chess and hence the exact same amount of skill. Every skill and every strategic concept in chess applies equally to rando chess, and, perhaps modulo tilt control, the best chess players in the world will also be the best rando chess players in the world... it just might take a longer period of play to determine this ranking. If, somehow, chess could only be played as rando chess, what would society think of it? What probability of reversal would make rando chess a game where neither skill nor chance predominates over the other?"
1: http://www.amazon.com/Characteristics-Games-George-Skaff-Eli...
2: http://www.quantitativepoker.com/2012/09/20-thoughts-on-skil...
I can't remember where I first heard the analogy. I believe it was a poker pro on a podcast or training video. It was many years ago.
For example, imagine any game of pure chance, with zero decision-making needed from the player. Then add just one kind of decision: The ability to concede or forfeit a round.
On a practical level, we can see it's still a game of pure chance, but at the same time a player can play to lose... it's not a very interesting kind of loss.