Interesting how this all WebGL stuff is still so "hacky" and not yet commonly used all around .
Interesting how this all WebGL stuff is still so "hacky" and not yet commonly used all around .
We have 100,000 users who have created +180,000 scenes using advanced WebGL and it is really stable: http://clara.io.
Here is a new demo scene I've been working on. PBR materials (w/ clear coat), area lights, HDR, bloom, DOF and FXAA:
https://clara.io/view/d3b82831-d56b-462f-b30c-500ea1c7f870/w...
And you can edit any part of the mesh or materials or animation or lighting in our editor.
Not everyone is using iOS 8 and Chrome blacklists lots of Android handsets, and lets not forget about other mobile OSes.
I also assume you also checked Android Auto and TVs regarding WebGL support.
That just happens every three years, and we don't have to do anything about that.