OnLive Game Service Shutdown, Sony Acquirer
support.onlive.com
support.onlive.com
Sony is clearly going to use the tech to improve their PlayStation Now remote play. And hopefully have better luck with it, since they have access to many new and old games.
The idea behind cloud gaming has many advantages, for things like instantly trying demos, to playing old school games that aren't even available on your platform, gaming on MacBook Airs, etc.
I was a huge fan of OnLive in the beginning, but given that the service was semi-dead the last few years (no new games), I hope its tech will be better utilized by Sony.
unfortunately Time Warner Cable disagreed…
That's exactly the problem. If the "ping" to the datacenter is too high, the gaming experience will be not great (lags). As the mouse/keyboard/gamepad inputs have to do a round-trip to the datacenter that is more problematic than traditional multiplayer games. You need several data enters around the world, near the gamers. Even than it will be unsuitable for certain games like high speed multiplayer ego shooters (Counter Strike, Quake 3, Unreal Tournament '99) where even a minimal lag of a wireless mouse/keyboard is noticeable and wired gaming input devices are used.
Most online games have the ping problem anyways. Imagine everything in a [] is in the same datacenter or house.
[client] ------ [game server] ------ [other_clients]
[client] ------ [onlive server - game server ] ------ [other_clients]
And it doesn't really matter how the other clients are connected, they could be using OnLive as well. This would work amazingly well for online shooters or MMOs.
Some disadvantages also, as outlined by the FAQ answers in the linked article. Your ability to play games is at the mercy of the company continuing to exist, and if it decides to shut down or merge for any reason, your games and saved games might just be deleted with no ability to export.
and it was still NOT GOOD ENOUGH for current state of the internet (latency)
>The idea behind cloud gaming has many advantages
like being a slave to content owners, borrowing for the rest of your life
IMHO game streaming is pretty much doomed if the future of gaming is ultra low latency and high framerates for virtual reality. There's just no way a streamed game could work with Occulus Rift, etc. and have low enough input and display latency to be believable.
edit: I think it was his 2012 QuakeCon talk: https://youtu.be/wt-iVFxgFWk?t=3522
I did like OnLive on my MacBook Air quite a lot, but their game selection was quite limited.
I think at some point the timing will be better because the growth speeds will reverse. i.e., the human eye cannot see the difference between refresh rates and pixel per inch density once it becomes too large. I doubt after 5k we really need more pixels.
Of course by then we'll come up with new stuff to use bandwidth capacity for instead so it's hard to tell. But with everything moving to the cloud & wireless, the notion that we'll wirelessly be outputting video to a monitor, or running graphics software in the cloud, it's not far fetched.
music streaming, for example, came out long time ago. only recent attempts succeeded, such as spotify.
the internet needs to be improved to support streamed gaming.
Imagine playing your PS4 games (rendered and streamed from your PS4) on your MacBook, or any screen connected to your local network?
I've wanted this for years. Infact in university I even did all the theoretical design to build myself this server. As is normal, I learnt a lot, couldn't spend enough time to make it work though :(
I played through just cause 2 entirely on onlive, and wouldn't have been able to play it at all otherwise. And being able to demo any game instantly was cool too.
Ultimately, it was poor leadership and poor title selection that killed them. I would have used them a lot more, otherwise.
Some really cool tech - i expect we'll see it become more mainstream over time.
This is one of the reasons why I am reluctant to go with technology that has almost no hope for an alternate backend when things shut down.
that's also a gripe of mine pertaining to any walled-garden, though.