EA Buys Playfish For $300 Million, Plus a $100 Million Earnout
techcrunch.com
techcrunch.com
I love the idea of terrifying your potential buyers into an acquisition rather than wooing them on bended knee. We need more of that.
Before Playfish announced they're targeting EA's consumers, EA likely didn't think twice about the puny company. Playfish's annual revenue is likely a drop in the ocean to a company making 4.2 billion in annual revenues. Playfish's announcement likely got EA to investigate the company and see that they're making consistent profits and might be a worthy investment.
Football and Soccer players don't hound down the team they want to play for, they get in wherever they can show that they're a major threat to the team they want and then say "make it worth my while!"
http://www.joystiq.com/2009/07/11/ea-quietly-opens-8lb-goril...
If I was working on a new Medal of Honour or Battlefield, or even The Sims, you'd have to shoot me in both kneecaps before I'd consider taking my name off a game that could boost my career.
All you're going to get to make these games are either raw flash kiddies, or you have to take over a company with experience in making money on flash games. IMO I'm not surprised one bit, buying a company like Playfish was EA's only move to make.
Getting that right, IMO, is both harder and more important than having games with high production quality.
Pogo has what, 10MM pageviews per month? Playfish has games with more monthly players than that.
Also, the winners in social gaming don't require EA's strengths, which revolve around branding and production quality.