iOS Code Samples
ioscodesamples.com
ioscodesamples.com
The CLI help is typically rubyesque, by which I mean frighteningly laconic and uninformative:
+ try Try a Pod!
CocoaPods.org doesn't seem to document it either: http://guides.cocoapods.org/terminal/commands.html#commands
So what it does is clones a test xcworkspace into a temp folder:
/usr/local/bin/git clone https://github.com/facebook/ios-snapshot-test-case.git /private/tmp/CocoaPods/Try/ORStackView/Pods/FBSnapshotTestCase --single-branch --depth 1 --branch 1.2
Cloning into '/private/tmp/CocoaPods/Try/ORStackView/Pods/FBSnapshotTestCase'...
Opening '/private/tmp/CocoaPods/Try/ORStackView/ORStackView.xcworkspace'
https://github.com/CocoaPods/cocoapods-try/issues/29 https://github.com/CocoaPods/guides.cocoapods.org/issues/64
As far as I can tell, the only original contributions here are that the author tested the apps (in an old version of Xcode) and wrote vague descriptions of what those projects did.
As @orta mentions in another comment, http://cocoapods.org already has a canonical database of thousands of projects. And there are plenty of other sites that do a much better job of curating (and properly attributing) interesting projects.
Edit: Link to original HN submission (2012), for anyone curious - https://news.ycombinator.com/item?id=4182483
It used to be a commercial project by @thatusertwo, and he just made it free.
(n.b. I make Cocoa Controls)
Can you talk a little bit about the intended business model, which apparently did pan out?
Would be really helpful to have these split up into multiple files (multiple github repos would be even better).
Hope page will comeback online soon.
I've thought about producing demo/stub apps on a similar basis but my lack of marketing expertise/foresight/interest has been a real blocker. I'm curious to hear how you got into this project, when it started to become a business interest, when you decided it was 'failed' (I note these target iOS 7, but hope all is not lost with iOS 8)
Targeting developers is probably not a good market because most are notoriously cheap. I've seen rants where people complain about $70 being too much for Sublime Text, for example.
Howard Pinsky did a good job explaining his similar problem in this video: http://youtu.be/IBUh8bxbdmU
After all, a quality tutorial is not something even a highly-skilled individual can throw together in a few minutes.
70 sounds fine but what about 210 for a text editor? That's how it feels in Brazil for example.
Like I said there's nothing wrong with choosing free software. It's a great option. The more Linux, vim/Emacs/Eclipse, Gimp/Inkscape users, the better.
They work on/for local markets, earning local salaries. $70 is suddenly a lot. Nothing to do with being "cheap".
edit: To explain a bit, just take web developers. No one would outsource creating a web page to US (or wherever it would cost 10 times the money). Various Information Systems as well. Even bigger US companies have usually development centers in some "poorer" countries.
If you have no evidence to back up a statement you pulled out of thin air, then do not comment! There are PLENTY of web design firms and iOS shops in the US.
> There are PLENTY of web design firms and iOS shops in the US.
How is this even remotely relevant?
If that were the case, then every single Adobe product would be totally out of reach. Considering they do around a billion dollars worth of business in Europe, I'm not sure this is the case.
For me its quite the opposite. After saving a lot of money just to get Photoshop (around 1K) and Dreamweaver (around 1K), $70 is practically free.
However, saying that you can live with the occasional nagging of the paid option violates the license. It's an honor system.
https://www.sublimetext.com/buy
Later, we should rip on all those unethical MBA's. Those "losers" need to be taught ethics. Ridiculous!
Not being snarky, but https://www.djangoproject.com/foundation/donate/ is an option.
iOS beginners will at least consider buying something like this, imho.