Landing the Nostromo (1981)
archive.org
archive.org
I started flipping through the pages looking at the ads. I came across "Hi-Res Soccer" and "Hi-Res Football" by On-line Systems on page 59. Looks like you can order by sending a check to the address in Coarsegold, CA! I laugh because I know where that is...it's a super tiny, backwater town in the Sierra Nevada where some of my family live. I'm amazed someone was using a computer there in 1981.
I decide I am going to send payment in an envelope to that address for one of these games from 1981-- a gag. Maybe if I'm lucky the old guy still lives there and they'll get a kick out of it.
Out of curiosity I decide to see if I can Google street view the address to make sure it's still there and see what it looks like. Google Street view isn't available for that address.
Instead, I Google 'On-line Systems' and the street address just to see what ended up happening to the company before I send my gag letter.
Turns out 'On-line Systems' in Coarsegold, CA was started by Ken and Roberta Williams. They later turned it into Sierra On-Line and moved.
Holy shit. The goofy ad on page 59 eventually grew into Sierra Entertainment.
Man, I grew up with all their games. Such good memories..
I have real print magazines from 81-89 and you can always get all this stuff from archive.org (support!!).
The increasingly apparent changes in direction relative to open source, end user OS pricing, and nondenominational hardware specification indicate a possible return to those core valued of the company's early days.
"Apple reportedly obtained an eight-year license for Applesoft BASIC from Microsoft for a flat fee of $21,000, renewing it in 1985 through an arrangement that gave Microsoft the rights and source code for Apple's Macintosh version of BASIC." [http://en.wikipedia.org/wiki/Applesoft_BASIC]
Accessories for the Apple II is just an afterthought, really; kind of like Microsoft keyboards and mice for a Windows PC. :)
http://www.apple2games.com/wiki/Hi-Res_Soccer
http://www.apple2games.com/wiki/Hi-Res_Football
There's also a scan of one of the manuals, without screenshots: https://archive.org/stream/Hi-Res_Football#page/n0/mode/1up
http://pages.cpsc.ucalgary.ca/~blob/alien.html
TBH, I'd do the same.
(not affiliated with it, just a fan)
[1] http://en.wikipedia.org/wiki/Computer_Arts_Society
[2] http://dada.compart-bremen.de/item/agent/521
[3] http://www.theguardian.com/technology/2014/may/13/alan-sutcl...
Hayes modems. Compuserve! The 80's were so simple. Every computer back then was awesome and it was all about getting your hands on them and just trying stuff. Aka, hacking - before it was 'illegal'.
I'll never be able to impart on my kids what it was like pre-internet. (Btw, it was great!) But, like anything, you can bring these lessons forward and present them with some context that makes sense.
When I was young, this was all positive and all inspiring. I guess that was possible through the 6502. If someone could invent a time machine - what a magical time...
Simple things were simple, complex things were impossible, mostly because computers of that type and era didn't have the RAM.
Rose-colored glasses are nice, but they say a lot more about the wearer than the era.
The computational substrate has become more complex, yes, but the prepackaged computers did wrap an astonishing amount of complexity behind an off-the-shelf usable interface, just like nowadays. I would claim philosophically the scene has not changed for the majority - vendors prepackage computational substrate, users use it.
What has changed is that the interface and the computational substrate has become more complex.
The modern approach is then to pick an abstraction platform on which to implement one's hacking. With kids Scratch seems to be fantastic. The added abstraction layer removes some of the immediacy of the experience but the power of the computer enables a far richer spectrum of expression.
The modern computer is about intellectual exploration of all domains - visual arts, music, architecture, mathematics,... where the computer and the software is the enabler for the human expression, and not the end in itself.
I would claim it is equally as magical to grab a copy of Mathematica and start exploring physics without having to internalize endless tables of geometric identities, integral formulas, and solutions to differential equations.
Or, if one wants to learn an instrument, say guitar, just find a suitable tutor from the endless streams of youtube. Similarly for art techniques.
The modern platform enables anyone to start exploring the whole spectrum of human expression right from ones home couch rather than travel long ways to attend lessons. I would claim it is far more magical for the population in general than e.g. hacking ones TCP/IP stack.
At least at the 7th largest bank in the US by assets.
Ah, Creative Computing ...
Wonderful stuff!
Creative Computing, Byte, Dr Dobbs etc. had some incredible articles vetted by some amazing editors. If anyone has any recommendations for modern, well vetted programming resources, I'd love to hear them. I currently tend to just check /r/programming , HN, lambda-the-ultimate etc. on a periodic basis looking for new, interesting stuff. Any extra sites would be much appreciated!
This one had a role in the Wargames movie:
It's funny how that translated - for decades to come - into real movie usefulness. In reality, of course, it was ridiculously painful.
The usual bit-per-second speeds were 300, 600, 1200, 2400, 9600, 14400, 28k, 56k going from the 1970s to the late 1990s.
Here's a French-dubbed version of the scene
You'll see the glideslope display, then you'll see the terrain display all in the first couple minutes
https://www.youtube.com/watch?v=nWheoJMxX6k
Compare to the landing scene in Prometheus https://www.youtube.com/watch?v=8EtnyKXacF0
#page/n79/mode/2up
edit: in chrome