A demo that Magic Leap was going to show at TED
fastcompany.com
fastcompany.com
EDIT: here's a particularly blatant example, around 0:17: http://i.imgur.com/8mSv8oC.jpg
The user is swiping from right to left, causing their hand to be highly motion-blurred. But the rendered UI elements smoothly fade in behind the hand.
There are foreground segmentation algorithms that can do this kind of thing, assuming you have some information about which regions of the image are foreground/background (say, from a depth sensor). But those algorithms typically take on the order of seconds or minutes to process a single frame. For this video to be real, the total latency -- sensing, matte generation, and rendering -- would have to be in the single-digit milliseconds. It's barely on the edge of plausibility, but I'm very very skeptical.
Edit: Actually, no, I don't think it's right. Modern chroma keying could probably handle this.
As far as the grunting, how is it any different than having a Nerf gunfight or pingpong or whatever people are into at the office?
Video on YT: https://www.youtube.com/watch?v=kPMHcanq0xM
Company: http://en.wikipedia.org/wiki/Weta_Workshop , http://en.wikipedia.org/wiki/Weta_Digital
It's called augmented reality and more basic implementations are already possible for some time: http://en.wikipedia.org/wiki/Augmented_reality
@Downvoter: what's wrong?
The video credits list Weta prominently - that's alone is a significant signal. The guns are props from Weta too: https://www.wetanz.com/rayguns/
CEO Rony Abovitz, who was supposed to go onstage at the TED conference in Vancouver on Wednesday, has canceled his talk. Why would a CEO cancel such a high profile talk and release that video afterwards? More info: http://recode.net/2015/03/16/magic-leap-googles-high-profile... , http://recode.net/2015/03/19/the-first-video-of-magic-leaps-... .
I tested two state of the art augmented reality glasses (university research prototypes) last year. The glass was connected (via cable) to a workstation PC with several high end NVidia graphic cards. One also used Xbox Kinect to track the environment and the arms. Everything shown in the video is already possible, but not with that perfect visual quality and without any latency.
It's worth noting Peter Jackson has made an entire documentary on a forgotten genius of the New Zealand film industry that turned out to be a (good-natured) hoax. I'm perfectly prepared to believe the guy responsible for Forgotten Silver would have a team around him who might do the same for VR.
Especially when the actor scrolls through his mail, his hand is a very low resolution and the mails are a very high resolution.
I suspect this is a major signal of it being fake.
"This is a game we’re playing around the office right now" is extremely provocative.
Edit: ah, you removed your request for citation. Doh. :)
The article says:
> This is the video of a real-world, first-person shooting game that Magic Leap says it was going to show at TED this week.
At first I parsed that as saying Magic Leap was going to show the game at TED, but what I've seen other articles say is that they were going to show this video at TED.
There is no way this is in-engine AR. This has to be a concept video for a prototype they're working on.
For them to say they're playing this around the office isn't exactly a lie -- they may very well be working on a prototype that has similar mechanics -- but it's bending the truth.
https://www.youtube.com/watch?v=rA2NI4NgsV0&t=19
so the technology for doing this is feasible and real.
Their previous kickstarter: https://www.kickstarter.com/projects/1203948132/rescape-fps-...
One hypothesis is that PR commissioned the video and planned to show it at TED and other venues. IMO the video definitely looks produced and it was prudent to cancel the talks rather than spin the video as a plausible demo of their product.
Re/code's comparison to Google's hype of Glass is a little harsh, but nevertheless if the video is indeed "fake" this would be yet another example of Marketing being completely reckless with consumer expectations. I'm sure the Magic Leap product has some impressive strengths. Better to let the product speak than to let Marketing try to "lift" something different that doesn't exist.
It is also a great comparison on another level. This product may be amazing, but whatever it takes to make it happen is so unwieldy that no one would want to use it. Glass didn't fail only on the product experience, but on the social stigma aspects as well. Odd gruntings aside, until we actually see the product it is hard to say it will sell.
A good example of this is Apple. Presentation is equally important as the actual tech (hence these unrealistic marketing videos.)
Those weapons are physical props from the Weta workshop collection (starting at the low low price of ~$500, up to about $7000 @ https://www.wetanz.com/rayguns/). They also used SFX from Team Fortress 2 when they put down the turret. For the video they either:
a) Created a magical bio-feedback system to artificially create gun recoil for the person holding the weapon as well as tactile feedback for "in the air" functions.
or most likely:
b) Created a Post-processed CGI demo meant to impress execs that have no concept of what's currently possible - Might as well hire CorridorDigital and make something like this instead: https://www.youtube.com/watch?v=OhCQeFX9GSg
Blatantly conceptual and given that it's being released in lieu of in-person presentations, one can only assume that they didn't want to have to publicly explain it.
For the company to say they're playing this at the moment in office it is a bit misleading.
I hope the real thing will be just as cool if not cooler.
The software is pretty clearly a mockup, but nobody cares because the 3D interface design isn't all that interesting. It's the hardware that's claimed to be revolutionary.
Let's not forget this is the same company whose patent draft diagrams were found to be basically wholly ripped-off copies of other public works. [1]
I'm impressed with the thoroughness of HNers screenshotting and looking at motion blur, but nothing I've seen says we should give this company the benefit of doubt. This reeks of "concept video" all around.
[1] http://www.theverge.com/2015/1/30/7954611/magic-leap-augment...
For the other things, 1. The room geometry could have been prescanned and coded in 2. hand-tracking could have used an additional wearable sensor on the hand 3. the AR systems could have been optimized for recognizing the gun (I have worked with systems capable of that) for highly accurate and fast real-time tracking of a non-malleable object 4. and the interactive 3D graphics given knowledge of the room (surface geometry and lighting) is not a big deal at all.
The acting (such as recoil on the gun) is a bit overdone and obviously has nothing to do with the technology itself, and I find it weird that the AR actually seems to assume you'd recoil that much and animates the shots as such.
There's an Oculus Rift forum post that has a link to hand tracking with the Structure Sensor.
The depth sensing portable Structure Sensor is 95 grams and $380 (Kickstarter).
There's noticeable latency in the hand tracking, but a post talks about possible low latency for static objects by using a previous map.
Assuming you stay within a certain space, would premapping with something like the Structure Sensor or Project Tango contribute the most to the stability of virtual objects that Hololens testers experienced? (objects stick to their intended position as you move):
>Daily Tech News Show DTNS 2414 - Jan. 23, 2015
that objects stayed stable when you move your head 17:43
well hold on a sec it is excellent 17:47
at keeping orientation for sure I looked around and something with an absurd and 17:51
Spa 17:52
I looked around the same thing was there again I if they're mob rock on the 17:55
surface of mars 17:56
or a table covered with you know i i 17:59
toy castle at minecraft made all these tiny little minecraft building blocks 18:03
it would always be exactly where I thought it would be but I had to turn my 18:07
head all over the place cuz the field if the US 18:10
tiny it's like this little I somebody's described it as a sixteen by nine TP 18:15
floating maybe seven to eight feet and Franny 18:18
you're looking through this little narrow slice ever went out about this 18:22
big around in my view 18:24
trying to see mars this much at a time 18:27
and wherever you look is like oh that's exactly where I thought it would be 18:30
but its tunnel vision it's like you're looking through a pair of binoculars or
watch?v=uGYksMRmUwA
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>Through it all, the 3D effect was thoroughly convincing.
>The system felt very low latency; as I moved my head and walked around, the objects retained their positioning in the real world, with the castle, for example, never becoming detached from or wobbling around on the table.
arstechnica
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Or is good real-time tracking necessary for the virtual objects to stay attached to their positions.
(> If you can figure out these numbers for your system, the addition of 38 ms from the Structure Sensor will give you and idea of the total latency in your system. kickstarter
> 20 ms minimum latency (AKA lag, compared to 102 ms minimum latency for Kinect 1 and 50 ms minimum latency for joypads in 60 fps games.) 123kinect)
Now, my first impression to this and to other AR (and VR) demos is, "Isn't this literally a new Columbine waiting to happen?".
(NOTE: I do not mean the incident, those seem to happen regardless, I mean the public outcry and witch-hunting).
Has public perception of interactive violence shifted to a point where "it's not different from an action movie after all", even at this new point of immersive realism?