The Navy Needs a Wider Look at Wargaming
news.usni.org
news.usni.org
http://www.amazon.com/Armor-Attacks-Interactive-Small-Unit-L...
Turns out there's a old page that describes both of those here: http://www.au.af.mil/au/cf/au_catalog_1999_2000/catalog2000_... I've been out a few years, but I think I heard that (unfortunately) ASBC got shut down as part of budget cuts a few years ago. Hopefully some of this is replicated in the other schools officers go to.
>> "A serious problem in planning against American doctrine is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine."
[http://thediplomat.com/2013/09/unorthodox-and-chaotic-how-am...]
I think Armstrong is being a little optimistic about the benefits, though. Top Navy brass has a history of showing disdain when creative junior officers bust the shit out of their tactics and doctrine.
The lack of officer war gaming might explain why casualty projections for urban combat where so insanely high, stale information plugged into models that no longer fit reality.
Their wargame showed Japanense navy would lose with losing some big carriers. However rules were bent during the wargaming (or result ignored) and it erroneously showed Japan would win. Of course history proved their wargaming (unpolluted version) proved to be correct.
We will never be able to abolish war until we have first defeated fear. Until then, violence and the threat of violence will be an effective way to influence human behavior.