Programming a Computer for Playing Chess (1949)
pi.infn.it
pi.infn.it
The chief weakness is that the machine will not learn by mistakes. The
only way to improve its play is by improving the program. Some thought has
been given to designing a program which is self-improving but, although it
appears to be possible, the methods thought of so far do not seem to be
very practical.
I went looking for papers doing any evolutionary programming wrt avoiding mistakes. TD Gammon [1] seems pretty close. It's not a terribly long paper: The only thing which prevents TD-Gammon from genuinely equaling world-class
humanplay is that it still makes minor, practically inconsequential technical
errors in its endgame play
[1] http://www.bkgm.com/articles/tesauro/TDGammonAchievesMasterL...