Nintendo Opens Door to Smartphone Games
wsj.com
wsj.com
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I looked up DeNa and they look like nothing more than a competent freemium game factory. So I'm pretty much reading this as a play at spreading N's IP far and wide on the hottest mediums. It would be interesting if Nintendo found a way to actually extend gameplay to when you're not on the system, but I'm not getting my hopes up and expect more along the lines of Candy Crush clones dressed as Dr. Mario.
I also find it notable that Square-Enix is maintaining relatively high price points for these games (such as $15), and have done so for years, despite the iOS game market still being primarily aimed at the $1-$3 level. Of course, the fact that the games are being published by a well-known name like Square-Enix lets them do things other companies couldn't get away with, but it must be profitable enough because they keep adding more games to their iOS lineup.
For example, I played the heck out of Civilization Revolutions, Z Origins, Swords and Soldiers, and Bard's Tale on various mobile devices. Those all measure up in fun and complexity vs Nintendo's titles, although most of them are ports of older PC and console games.
I don't know much about the inner workings or much about what people hated (though I've heard some crappy stories), but, at least as far as their Vancouver office goes, it's run by idiots and can't retain talent.
http://www.bit-tech.net/news/gaming/2015/03/17/nintendo-open...
" Nintendo Co. said Tuesday that it had agreed to a broad alliance with DeNA Co., a Japanese mobile video game provider, under which the companies will take stakes in each other and jointly develop "gaming applications" for smartphones."
http://www.4-traders.com/NINTENDO-CO-LTD-6491906/news/Ninten...
"Partnering with Japanese mobile gaming powerhouse DeNA, the two companies will jointly develop games for smartphones and tablets using Nintendo's portfolio of iconic gaming IP."
As long as they don't follow the Final Fantasy route - releasing the same game on 10 different platforms - I'm on board.
edit: or a post to the source
http://dena.com/intl/press/2015/03/nintendo-and-dena-form-bu...
Can HN do something to convert WSJ links to paywall-bypassing links? Like substitute the google search URL for the original article URL. Or just ban the domain automatically.
I don't know of a robust way to replace paywalled links with open ones to the same story. Sometimes people post Google search links to WSJ articles, but those don't work for everyone, and presumably there would be legal questions even if it did work technically.
It's also not as simple as the publications not wanting anybody other than subscribers to read their content, since they choose how high to make their paywall, and most have well-known workarounds. WSJ is one, though theirs is a step more annoying than NYT et al.
Previous comments on this:
https://news.ycombinator.com/item?id=8777971
Should I continue to "flag" paywall-only links as I see them, or just continue to gripe in the comments?
Something in the style of Steam's multiple-platforms-with-one-purchase support would be interesting, though I imagine putting together a system for it that reliably works across both Android and iOS would be unpleasant.
If they go traditional pay-up-front, Android/PC has been done by Humble Bundle - they have their own app-downloader-app on Android, and use Steam keys on the PC.
If Nintendo targets PC they would probably go webapp since this smartphone-Nintendo thing is likely about Pokemon Shuffle (and possibly other Facebooky games). Webapp makes distribution simple. So they could do Webapp/DS/Wii/Android.
Yes, you can. For example, Kindle books you buy on Amazon appear on the iOS app, and Hearthstone packs you buy on Battle.net appear on the iPad app. Apple takes a share of IAPs bought in iOS apps, but that doesn't mean it disallows content bought somewhere else.
I thought the way it worked is: - User buys game on 3DS, links to their Nintendo account, can play on 3DS, iOS, and Android. Nintendo gets $10. - User buys game on iOS, links to their Nintendo account, can play on 3DS, iOS, and Android. Apple gets $3, Nintendo gets $7 - User buys game on Android, links to their Nintendo account, can play on 3DS, iOS, and Android. Google gets $3, Nintendo gets $7
Nintendo games have long had ancillary hardware devices that are essentially meant to be "more mobile than the console", in that the console is intended for longer periods of interaction, whereas ancillary devices are meant for shorter use. An example is the PokeWalker[0], which itself had many predecessors as far back as the second generation of Pokemon games (late 90s).
Now that kids already have smartphones, they don't need to be carrying around a cheap piece of plastic clipped to their belt in order to get this sort of experience. If Nintendo integrates the console games with smartphone apps that supplement (but do not replace) the main games, this could be a real boost for them.
Also, look at existing game mechanics such as StreetPass[1]. It's almost laughable that people are still using devices that aren't smartphones to measure steps or handle near-field communication. This is long overdue, but better late than never!
I use Pokemon as an example because it's the most successful game franchise they have, so they tend to take advantage of Nintendo's full range of game mechanics much more than other series. It's also about 20 years old at this point, so it's possible to use the series to track how the Nintendo platforms have evolved over the years.
Interestingly, one of the Pokemon creators mentioned recently (last year or two) in an interview that they've consciously made the most recent generation of games much easier, because kids are interacting with games for much shorter periods of time, and they have to compete with games like Angry Birds for kids' attention.
[0] http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9walker
[1] http://www.ign.com/wikis/pokemon-omega-ruby-alpha-sapphire/S...
"During the joint press conference with DeNA, Iwata clarified that Nintendo will not port videogames created for dedicated consoles to smart devices."
http://www.siliconera.com/2015/03/17/nintendos-next-dedicate...
I don't see this going anywhere good for the company. There's a risk of this cannibalising their hardware business. Why buy a DS if I can get Mario and Zelda on my phone?
It's not that surprising. There is precedent. Nintendo has licensed their characters to other platforms before("Mario teaches typing" anyone?). It's just that those games were never really the same type of games, and of the same quality. I can see Nintendo having free-to-play offshoots of Mario, Zelda and whatever else.
I don't see them releasing first-party AAA titles on smartphones.
The article states that the titles on the mobile devices will not be ports of existing games, so it looks like it will be accessory applications like the PokeWalker
Yes, but there's also a risk of them not having a business.
Considered the install base of Android + iOS vs. Nintendo portables (or even consoles)?
There's only one rule in Cannibal Club: Cannibalise yourself.
Unfortunately, they might not have a choice in the matter—hardware development is becoming more and more expensive, and I'm not sure Nintendo has deep enough pockets to keep up. Their common tactic of underpowered hardware that's cheaper to manufacture and develop for hasn't really worked out with the WiiU. So it might be, no profits, or smaller profits.
I wouldn't worry too much about "stable", though. Nintendo knows how to sell their software.
How? The 3DS is doing pretty well...
(Risk is not about now, it's about next.)
They'd get my money either way. Nostalgia is a great marketing tool.
1) Open the eShop
2) Find a game (tons of features sections, look by category/rating/genre, or search)
3) Tap purchase
4) Add funds if necessary, just a tap or two to use your existing credit card details
5) Purchase
6) Download immediately, or put your 3DS into sleep mode and it'll download hands-free
The only real problem is Nintendo's system for transferring to new devices.
What are they up to now? Certainly not leading photography market.
Kodak seems a poor comparison.
Another instance would be their refusal to embrace internet multiplayer. A final instance, which they are still guilty of, is piss-poor hardware in their consoles. Nobody can port a game to Nintendo because they have to make a subpar product compared to what they can make on the other consoles.
That's why you only really see first party games on Nintendo consoles. There are some third party releases, but you'd be much, much better off buying the same game on an xbox/playstation.
Watch them figure out the free to play revolution somewhere around 2022, when everyone else is extremely tired of the idea.
They're a little more ahead on that one: http://www.pokemon.com/us/pokemon-video-games/pokemon-shuffl...
I bought my son a 2DS. He's 7, I would never trust him with a more expensive and fragile piece of equipment. The 2DS has anemic hardware and a resistive touch-screen (admittedly the best resistive touch-screen I've ever used). Do you think he gives a crap that it doesn't have as many gigaflops or shader channels as the next guy? No, he just freaking loves playing Mario Kart.
I'm actually worried about Nintendo's modernization. They are figuring out free-to-play. Their embracing of Amiibos and their launch of Pokemon Shuffle (a Candy Crush-style free-to-play cash-sucking skinner box) is very worrying as it shows they're moving to the modern approach of "suck money from players any way you can" instead of the traditional "sell really really good games at a high-ish price that never goes down because the game is so good it retains its value".
I worry about this too, but I think the recent success of Majora's Mask 3D (a remastered version of a 15 year old game that sold over 1 million in the first two weeks) should solidify the importance to Nintendo of creating really good classic iconic games that retain their value.
I actually think that's a good move. Aside from anything else, it keeps the hardware cheap. It does mean less ports, but Nintendo has done a pretty good job of trying to appeal to a different demographic than the Xbox and Playstation.
This has its advantages; internet multiplayer is very much at risk from griefers and behaviour unsuitable for kids. And Nintendo are staying firmly pre-teen focused while leaving 'mature' gaming to the other two.
"Your imaginary software racecar needs repairs! Wait 45 minutes or pay $2.99 and we'll set the 'repaired' variable to true."
People really do this?
When Nintendo was first getting started in consoles, all screens were dumb. To make your Zenith or RCA CRT TV do something interactive, you had to hook a console up to it.
This is unnecessary now, because cheap computing and the ubiquity of LCDs have made screens much smarter.
That said, I think it's wrong for Nintendo or Sony (Computer Entertainment) or Microsoft (XBox division) to look at Apple and Google like competitors, when they should be looking at them like screen makers.
A gaming platform should work seamlessly across Android, iOS, mobile Windows, and the various smart TV platforms the same way that gaming platforms used to work seamlessly across RCA, Zenith, Magnavox, and JVC.
I'd like to see a world where I order a blue-tooth Nintendo controller from Amazon and download the Nintendo app to my various devices. The controller links with any device that has the App. I buy Nintendo games for the Nintendo platform by doing in-app purchases, and my games are stored in the cloud and streamed when I want to play them. The controller could also be used as an authentication device, so I could play my games on my friend's iPad simply by linking the controller.
Proper distributed graphics processing may still be a few years away, but getting it right in the cloud is the key to normalizing the graphics experience across all devices. Add the controller into the mix, and any device that can handle web video instantly becomes capable of a AAA games experience.
Steam seems to be the one who's getting closest to this, and Nvidia and Sony have certainly done some interesting things with distributed graphics processing, but I don't think anyone's quite figured it out yet.
Is YC looking for distributed graphics processing startups?
Personally, I'm a bit disappointed. I know the F2P thing is where the money is, but I've always liked that Nintendo kept the traditional approach of "just sell really good games".
I'm guessing those games did fairly well (some were fun, and fairly priced) and Nintendo is realizing the potential of using their IP on a massive audience.
Found it: https://en.wikipedia.org/wiki/Nintendo_Web_Framework
And given how consoles generally (start) selling at small margins, they might be able to make more money off of selling controllers at a higher markup—especially if they sell people a new one every two years (when they upgrade their phone), rather than every 6+ years (when a new console comes out).
Anyway my tablet is what I use for games and coding and everything so good for Nintendo on joining the 2010s.
I loved the sony experia play, except for the lack of sticks, and I really loved the form factor of the psp go. I would love to see nintendo attempt it, with their great first party titles, or even just ports.
I think it would be funny too since nintendo has been taking a page from apple lately.
http://www.p4rgaming.com/exclusive-interview-with-tim-and-ch...
also the gameboy brand hasn't been used for a while, I predict a gameboy nx "phone".