The Logic of Failure (2011)
tersesystems.com
tersesystems.com
This is what I find the most difficult, personally. When the feedback actually arrives, it's hard to link it to possible causes located far away in the past. It's also difficult to live with the fact that our actions can have distant consequences (but of course they do).
[0]http://www.amazon.com/Managing-Design-Factory-Donald-Reinert...
E.g. You say: very tentatively ... there is probably another game ...
Such measured language suggests that you'd try to test your hypotheses, given the opportunity.
I might suggest that this article/research sets out a meta-thinking process, a second-order thinking process if you like (akin to second-order moral principles: another level of abstraction), compared with many other more narrow, less flexible, less recursive and more simply rule-driven than this.