Adobe should make flash work decently on other platforms before making one for the iphone...
Running any flash app on my macbook causes the fan to turn on within 5 minutes -- it's horrible.
Adobe should make flash work decently on other platforms before making one for the iphone...
Running any flash app on my macbook causes the fan to turn on within 5 minutes -- it's horrible.
This "30 minute battery life" smells fishy. It is a friend of friend of a friend who woke up one day in his hotel room with his kidney removed and his iPhone battery drained.
http://www.youtube.com/watch?v=XsSHlCDIzNg&feature=relat...
and watched the resource use. While the video was playing, the minimum CPU use from Safari was 48%, with frequent spikes above 60%. As soon as I closed the tab, CPU use dropped to about 2% and stayed there. On a laptop with a full charge and power-management profiles to optimize usage you can get away with this; on a power-constrained mobile device you most certainly can't.
Compared to what? Silverlight uses a bit more CPU time when playing MP4 videos compared to Media Player or VLC but about the same as Google Chrome. It may be different on OS X. How does Silverlight's video performance on OS X compare to native Quicktime for example (which is relatively slow on Windows)?
My Macbook Pro running Ubuntu 9.10 uses about 5-10% CPU at most for flash video, and usually a little less for flash-only sites. The only problem is that when it crashes the browser is sans-flash until you restart it.
Not optimal.
Do you believe that this opinion both motivates and justifies Apple's refusal to allow Flash on the iPhone?