Time travel in Braid
qntm.org
qntm.org
This reminds me of the plot of the movie "Primer" (which, if you haven't seen, you owe it to yourself to go watch).
I'm sure 90% of people who frequent hacker news can identify with the characters in this film (ie, young startup guys)
qntm loves his time travel.
The two sides have time travel where you can effectively go back and change your commands. It controls this by an energy bar where the amount of energy to perform an action increases the further back you go effectively putting a hard limit on how far you can go back.
Braid gets some frankly disproportionate praise for its skeleton of a story conveyed by the "books" available between levels, but that final stage is fantastic, not only as the culmination of the buildup of mechanics throughout the game. Very few games ever manage to intertwine their gameplay and narrative so successfully.
It's got no plot or multiple levels. You spend (almost) the entire game exploring a single level with the same consistent logic, and you progress by figuring out what that actually logic is.
I do have to say I had to look up the solutions to one or two puzzles when I played it.
"I really value that click that happens in your head between when you see something and you don't quite understand it, and then when suddenly you do understand it, and that is a fundamental part of human existence in the world, is that kind of mental growth, that kind of expanding of one's sphere of understanding of the world."
Braid is a fantastic game and I can't wait for The Witness.
https://www.youtube.com/watch?v=1fABGyVzVwI
"If you can't figure out what you're doing in the game, you're just not thinking in the right way."
Braid is about the history of the atomic bomb, and Tim is actually Oppenheimer trying to reach the princess (the atomic bomb)
When you find out how to climb that hidden ladder in the epilogue, you can catch the princess, and she explodes.