Japan's Robot Dogs Get Funerals as Sony Looks Away
newsweek.com
newsweek.com
While I'm sure we'll be very advanced on the domain of AI in the next few decades, consciousness seems to be a very difficult goal to achieve in such a short time. And even if we manage to achieve it, and become able to give consciousness to machines : why would we give it to robots in factory?
(This comment is satire, I think)
Is your smartphone a small sweatshop?
The $59 robots at the toy store really aren't the same thing. You need more than a trivial amount of intelligence and movement.
We need a robot pet startup here. Hardware is tough but if this thing sold under $500 and was at least as intelligent as the Aibo, I could see it selling in large numbers.
I also find it pleasing that Japan's religious structures are so flexible that a robot funeral isn't a big deal. In the largely dogmatic West, it would be a scandal if, say, a Catholic priest attempted this.
I have one of the original AIBOs. (Demand was so high they had a lottery to distribute them. Put in my order thinking I couldn't win the 1:13 chance, but did.)
After getting married, I stopped using it for a while (other preoccupations), leaving it sitting on the charger in the living room. We got a real puppy. After little Teddy settled in, I turned on the AIBO. O. M. G. Teddy freaked out. Pretty much the same reaction as if your chair just suddenly started wandering around the room by itself. AIBO promptly got shelved.
Medical care robots, for example, lack the disgruntled attitudes cited by elderly patients. Robotic dogs are there to play when you want to play with them, and can be easily stowed away when you don't.
I found it both fascinating and disconcerting how easily people seem to accept robots instead of other people in a variety of relations.
Two dogs? No dogs?
>No dogs?
Maybe. I like having a dog, but would like a better way to interact with her while I'm at work and other scenarios (people who wants pets but cant care for them like the elderly or the allergic or the relatively poor).
Months after the game was shut down, she woke up in the middle of the night crying. She had a dream where all the pets from the game were sitting in the empty ruins, trying not to starve to death after they were abandoned by the fairies. The pets might not be real, but the attachments definitely are.
Funny how fiction sometimes becomes reality much quicker than expected :)
Space operas and utopian themes are abstracted by setting them further into the future.
(Cite: The Algebraist, 4034AD; Star Trek TNG 2364AD; The Jetsons 2062AD; Futurama 3000AD)
Partially relevant xkcd comic: http://xkcd.com/1491/large/
I could imagine that having open "intelligence" specifications, would allow transferring the "soul" (as perceived from the owner) of a pet to another, while still mantaining a similar outlook, in order to mantain affective identification.
That, and of course, many other things. I wonder how complex is to build a robot (for a small company), which would still make it realistic enough to create an affective bond. If not too complex, 3D printing would be realistic.
People seem to be hard wired to anthropomorphize anything remotely resembling animal behavior in 3D space. If you can develop trained or environment-reactive specific, repeatable actions (especially useful or amusing ones), along with some narrow-parameter randomized responses (within or adjacent to actions), and migrate those database contents to another robotics platform seamlessly, then you'd really have something.
Kinda surprised this type of thing is still in the 'fizzled' category.
One difference here is that the critters have 'personality' which is developed over time and stored onboard somewhere in flash or eeprom. You'd need to find a way to back up or dump that data easily enough that everyone could do it regularly, because once it breaks it might be too late.
It's akin to preserving not only the arcade game, but also the high-scores table from your particular cabinet.
[1] http://media.ccc.de/browse/congress/2014/31c3_-_5997_-_en_-_...
That actually made me think of a different point of view on the topic. When you're building a "pet" that you know people will get attached emotionally to, you are playing god. And when you make it so that it just breaks after few years, then you basically suck at being god. You are responsible for the feelings of loss and suffering people will experience because the design wasn't good enough (and if you go the planned obsolescence way, you're an evil god).
> Perhaps we need heavily subsidised electronic pets that have in app purchases to enable different behaviours.
Now this sounds like something straight from Black Mirror. I hope I'll never live to see it happening, it's wrong on so many levels...
A robot that guilts you into spending money on it? That's probably the worst possible outcome of this.
This very phrase made me unable to think for a while.
The first 3K took twenty minutes to sell. The next 150K took six years... Sales never exceeded 1 in 1000 of the countries population.
Watching it look at a Christmas tree was hysterical though. Head would shake all around as it tried to parse the visual cues of an unexpectedly large number of small bright lights.
So personal robots are still being made.
[1] https://www.indiegogo.com/projects/jibo-the-world-s-first-fa...
That melodrama aside, it's too bad aibos weren't open sourced considering Sony is abandoning it, if it were, it might be possible for some crafty Frankenstein engineer to repair them indefinitely with spare parts. Robo dogs should be all means be able to outlast their real counterparts.