Old-School PC Copy Protection Schemes (2006)
vintagecomputing.com
vintagecomputing.com
http://earthboundcentral.com/2011/05/earthbounds-copy-protec...
I wonder if that helped any, though. At some point players are just going to think "this is a terrible game" and tell their friends that. The "code wheel"/shareware approach seems gentler. Give them a taste of the game for free, and then put up barriers to incentivize them to pay for the game. (IMO the F2P model has taken this way too far in this direction)
http://www.eurogamer.net/articles/2013-04-29-game-dev-tycoon...
It's pretty old and has been posted here before, but one of my favourite DRM examples/writeups is Spyro: Year of the Dragon.
http://www.gamasutra.com/view/feature/131439/keeping_the_pir...
http://en.wikipedia.org/wiki/Serial_Copy_Management_System#H...
People have done pitch-shifting and other tricks to get around YouTube's Content ID in the past.
And the fictional word "esquivalience" was added to the New Oxford American Dictionary to detect copies.
http://en.wikipedia.org/wiki/New_Oxford_American_Dictionary#...
Seems to be how they did it during the late 90's early 00's.
I had lost the manual and Interplay sent me a new one after I had cut out the UPC code and mailed it to them for proof of purchase, which was awfully nice of them. Years later, after losing the spare manual, I got prompted with this question, and after a couple dozen tries just for fun, I blindly and correctly guessed the location of a specific piece on a specific board.
I'm not sure what the probability of that would be(probably smaller than 1/64) but I felt like I could've played and won the lottery that day :)
Here's an entertaining little video with a bit more information on the subject: https://www.youtube.com/watch?v=HjEbpMgiL7U
https://www.youtube.com/watch?v=R6etb0_u_hk
Anyone else remember that game?
What a joy to play that game. One of the first games (I'd played) to take on a cinematic feel all in-engine.
Regarding KQ3, I miss those little hint books you could buy for the game that came with the red reading window. Totally not necessary today, but it was a fun thing to have back then.
The manual had an extensive "encyclopedic" section that was part background material, part hint book, and part ingenious copy protection. For example it included the following 'poem' as background material about one of the game areas:
Three roses laid upon the bower,
A scythe for he who cuts the flower,
A crown, a dove, most noble race!
Thy bones make sacred this dread place.
As it turns out, this poem is really a solution to a puzzle where you must walk on the floor tiles in a particular order to survive:http://i.ytimg.com/vi/WUw771rvxhc/hqdefault.jpg
There were several solutions that were cryptically hidden in the manual like this, such that people who hadn't read it would get stuck at various points.
The real genius however was that this was before the Internet, and so if you wanted hints you had to call Sierra on their special 900 (toll) number to get help.
I had a printout of the spell book, and there was a typo in it. Since it was an uncommon word, I didn't catch it, and didn't think to look it up. In class, we encountered "soporific", and I thought, "oops, I guess 'soponific' isn't right..."
The latter had a lovely manual btw, it could probably be used as a reference work for historians.