> The problem isn't really the initial dollar amount, it's spending what you think you can make back on the application in a reasonable amount of time (6 months). If you can't make $50k on an app then why spend the money to have it made?
I guess that is where one needs to a fair bit of market analysis. One could argue that ghostnote might or might have a potential for $50k but who knows? Add the fact that some gurus say paid apps are dead while you can find numerous paid ones working fine, it is just confusing.
Then there is decision on pricing the app. I was reading up on some devs who put out their income figures. One might be inclined to think Dash for iOS at $10 might be a hard sell but it has done really good. On comparing to another app priced at $3.99 with same number of downloads, the returns have been much higher.
So the issue doesn't stop with whether I can make it back. But also, how do I make it back. I am too learning it the hard way :)
> I'm working through this course - http://bitfountain.io/courses/complete-ios8
My first impression after scrolling through the page is - It is too detailed. Maybe for complete beginners in programming.
I have started with free Udemy course - https://www.udacity.com/course/ud585
Following it up with the free Stanford classes. Currently need to start with the 3rd lecture.