Khronos is a funny beast, a bit like the United Nations. Just because these companies are all part of it doesn't mean they actually like each other and want to cooperate!
Apple has famously lagged far behind with their implementation of OpenGL. They only support OpenGL 4.1, the spec for which was released in 2010 [1].
Their developer tools are also pretty lacking on the desktop, and because they keep their drivers closed, external vendors can't do much to help. (Apple write their own drivers for Intel, NVIDIA and AMD GPUs, and even the engineers at those companies have little insight to what goes on behind Apple's closed doors.)
Perhaps this new, streamlined Vulkan API will be easier and more attractive for Apple to implement.
We live in hope...
It seems to me that this is an accurate description for any technology focused consortium or work group.
Despite urban legends propagating the myth, games consoles don't feature OpenGL APIs as such, rather using more low level ones, even if inspired by OpenGL.
Their frontend only implements up to GL 4.1, so even if the vendors were to release drivers independently there would be no way for an app to access the newer functionality through the OS X frameworks.
I just replaced a dead drive in an old Mini with an SSD, then installed Yosemite. I'm not really an Apple guy, so I was not aware that Yosemite implemented kext (driver) signing, which had the side effect of 'breaking' TRIM support for 3rd party SSDs. It was never supported to begin with, but prior to Yosemite you could enable it by changing strings in the kext; doing so now will render the Mac unbootable unless you globally disable kext signing. Apple does not offer any other ability for a 3rd party to write their own driver to make this work, short of possibly rewriting the entire AHCI stack, which is not feasible.
https://web.archive.org/web/20150205071750/http://coriolis-s...