Deconstructing the method to Nintendo's madness
engadget.com
engadget.com
The menu items on that screen are not touchable via the Wii U gamepad touchscreen. You're required to use the control stick to awkwardly select menu items in a non-standard grid that appears to be designed for a touchscreen.
Nintendo's latest blockbuster game for the Wii U, on their touchscreen tablet console, does not have touch controls on a screen that clearly looks like it was designed for a tablet touchscreen. That is what is so frustrating with today's Nintendo in a nutshell.
You cannot use your wiimote to select the menu items, you can only use the controller's D-pad. It's how Smash games have always been. Plus, there is really no reason for you to use touch screen controls for the game.
Also, when one of the primary distinguishing features of a product is a touch screen enabled device, in my opinion you always have a reason to allow use of that screen for controls in game.
For the fighting, sure, but there's no reason that Nintendo's touchscreen tablet console shouldn't have touch controls for the menu.
Perhaps a better example is the T9-like keyboard you use to input player names in Smash 4. You're playing with the Wii U Gamepad, a touchscreen tablet that's the main differentiator of the console, and you're selecting T9 letters with your analog stick like you're using a Nokia phone in 1998. Why is there no on-tablet keyboard?!?
There's nothing they can do on their own console that they can't do on someone else's. Zelda or Metroid on a PS4 would be awesome; and while I'll still probably buy a WiiU once those games come out, I'd also buy them on a PS4 or Xbox One. Unless Nintendo makes a whole lot of profit on the WiiU, they're not coming out very far ahead considering the large expenses involved with designing a console.
I can't think of a single Wii game (outside the Wii Fit / Wii Sports gimmick games) that wouldn't have been better with a normal gamepad. The Wiimote is a little too clever for its own good, and as a tradeoff "traditional" games almost necessarily have to be very easy in order to compensate for the inaccuracy of the control mechanism. Even then, the Wiimote ends up being frustrating more often than not.