Charging from Day 1: Genius or Deathknell?
squeejee.com
squeejee.com
That's the good part. The bad part is, you then use all that spare development time on getting your payment system working smoothly. Since you are taking someone's money at the very outset, making a decent first impression becomes especially important. I suggest setting up payments so if something goes wrong, the account gets activated anyway, and you settle up later by personal contact with the customer.
Freemium is a great way to get some users to pay for value created out of the total network effect created by mostly free users.
I don't think Markus Frind was swinging for the fences when he created plentyoffish.com with a free model. I think he realized how hard it was going to be to get enough people on a dating site to make it interesting.
But for other apps that provide a more tangible service and don't rely on the "network effect" (say, Evernote or Freshbooks), there is a compelling case to charge from the beginning.
Mark z's goal on facebook was probably not to make millions upfront. He had different motivations and because that came through in his work, the money was merely a side effect.
The mistake some entreprenuers may make is they are driven by what they love as an independent vehicle to monetary success, then choose to make something people won't want to pay for.
This is the key take-away for me. I know a lot of founders who, frankly, are building startups for megalomaniac reasons.
I think there is some "look at all these users who like my product (and thus me) so now I'm a rock star" philosophy in there, which isn't helped by people like Ashton Kutcher and MC Hammer coming into the scene.
We're about to complete a pretty tasty angel round for an SaaS app that has a healthy monthly recurring subscription on it from Day 1. I'm pretty psyched.
However, because its b2b it's never going to achieve me the 'rockstar appeal' that running a startup with millions of free accounts on it will would. I don't mind, but I know that frankly that's what dis-interests a lot of founders.
Getting paid in ego is pretty stupid, but amassing free users isn't necessarily so. No reason to throw out the baby with the bathwater just because of Ashton Kutcher, etc.
"Freemium" makes sense, cos there is a revenue stream in there somewhere. I'm talking about startups that don't have any business model.
Secondly, for every Mint I can show you a ton of startups that have got no where. In fact Mint is fairly unique because it uses the data for lead gen, as you say -- but most free startups aren't smart enough and/or not hoarding the right type of data to get into that business.
There is a business where you can go to the web site and request a quote from 3 car dealerships for a specific year/make/model of a car. They sell these leads to 3 car dealerships at $20 per. Last I heard, they were doing millions in revenue a month. I also know a senior housing directory startup that's selling customers on a per-lead basis and doing quite well.
I'm all for obvious and immediate business models. I think it's a lower risk path (and it's the one I've chosen), but the go-free-and-get-popular is a pretty tried and true path that's worked for plenty of folks. But it DOES require that you get popular, which is really hard to do. SaaS stuff can be lucrative if you don't manage to be super popular.
PS. We are charging from day 1 and it's damn not easy. Really! If fraud does not kill you in a year, there's 90% of success.
with spreedly plus processing through paypal, there is a high level of fraud detection. We've actually rejected a number of payments because of high fraud potential.
The rest is just business and the risks associated with it.
I might be wrong, but this might be worth exploring as a revenue stream for simple applications. Donations probably still do better than this.