Youtube is the most frustrating example of feeling like software innovation for the user is getting stagnant. I'm sure there is constant progress being made behind the scenes, but it feels like it's the same at best, or worse even than it was 3 or 4 years ago as a user:
- I watch a lot of games channels, yet have never watched and constantly tell them I'm not interested in channels that are about Minecraft, yet every time I go my 'What to watch' list there are more Minecraft channels to tell them to ignore.
- I watch a lot of powerlifting/strenght training and rehab videos, and then get recommended with lots of sports channels that are entirely about soccer.
- Recommended channels are almost always non-sensical related to my preferences and browsing history. Currently they have tons of Bollywood/Hindi channels and Jimmy Kimmel in there. No idea why.
- The subscriptions list doesn't order them to put the ones with unviewed new videos near the top of the list. On my laptop there is only room to show 3 channels before the rest get put into a hover-to-show overlay, so I have to take that extra step every time to discover whether there are new vids in 90% of my subs.
On the plus side:
- They also finally removed the need to click twice to not be interested in a channel, even though it was the only option in the click-to-show list.
I'm not suggesting that change for the sake of change is an essential part of UI innovation, the opposite is often true; the right experience can stand the test of time. But the Youtube user experience has been pretty poor for a long time in my opinion, and in places feels actively worse by design.
My only real success story with it is their live stream service for watching live League of Legends is awesome compared to Twitch or Azubu.
I think failing is perhaps an overly strong interpretation of the situation though.