Jerry Lawson, a self-taught engineer, gave us video game cartridges
engadget.com
engadget.com
I always wondered why they hung onto cartridges for as long as they did.
One advantage of cartridges over discs is that you can put specialized chips on the carts that each game can take advantage of.
http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_c...
At the bottom of the above link you'll see a list of super Nintendo games that used extra chips. The list is astonishingly long.
Of course this was back when most
1) things were done is software
2) these chips were cheap
3) RAM and data bus connections were much faster relative to the CPU than they are now.
As far as I remember, people did not like optical media.
When Sega added a new optical attachment for their Sega Genesis, nobody bought it.
Optical media required loading. Interactivity was lost. You had "Dragon's Lair" kind of games that had tremendous quality but felt prefabricated.
It was only much later with he first PSP that people started using them, after PC era of CD shareware like doom or dune. The advantages(immense amount of memory, distribution easiness, and PIRACY) overcame their drawbacks.
That's a product problem though, not an engineering one. Games suddenly had all this space but nothing to do with it because graphic engines were, for the only time in the history of video games, running behind hardware capabilities. So we got those awkward "uncanny valley" type FMV games/interactive movies and what not because those were the only ones that justified the need for optical discs.
Well, they tried to start getting CD tech in the mid 1980s but fucked up badly.
Sony and Nintendo were going to produce an add-on for the SNES so it could load data from CDs. The licensing agreement would not have worked out well for Nintendo. That led to drama at the 1991 Consumer Electronics Show when Sony announced the product one day, and Nintendo announced that they were partnering with Philips instead the next day...[0]
After more false starts and some lawsuits, Sony basically then went on to produce the PlayStation without Nintendo. [1]
As for Nintendo's partnership with Philips -- that didn't work out either, though I don't know the details. I do know that Philips developed a system called the CD-i (which flopped), and got the rights to use some of Nintendo's characters. Philips later contracted other companies to produce games for the CD-i, which is why Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure exist.[2]
[0] http://www.nytimes.com/1991/06/03/business/nintendo-philips-...
[1] https://en.wikipedia.org/wiki/PlayStation_%28console%29#Deve...
[2] https://en.wikipedia.org/wiki/CD-i_games_from_The_Legend_of_...
Nowadays, any physical disc or cartridge is a pain. Digital games are the only way like Steam.
One of Nintendo's stated reasons for choosing cartridges for the Nintendo 64 versus optical media was to discourage piracy.
I don't think it's was so much that the chips were that cheap (chips are definitely way cheaper now - $5 for a wifi chipset?!), but rather the games were very expensive - when the game costs $100 or more in today's money (and you hadn't already blown your budget on a development team of hundreds of artists), you can justify a $2-$5 budget for an advanced chipset that'll double your sales.
The connector is easily removed and the pins can be cleaned and bent back into place with a small flathead screwdriver. Replacement 72 pin connectors are also easily obtained on eBay and other sites. Top-loading NES models are less susceptible to this and thus they have been sought out by collectors who want a long term way to play the games in their collections.
http://www.fastcompany.com/3040889/the-untold-story-of-the-i...
I don't see how that compares to something like nuclear engineering or chemical engineering. No one teaches themselves to build nuclear reactors, and no one is going to get a job in that field as an autodidact unless they have already worked in a closely related field.
"No one teaches themselves to build nuclear reactors, and no one is going to get a job in that field as an autodidact unless they have already worked in a closely related field."
can you substantiate either of these claims?
There are also very strict laws for anything that touches the public from the engineering standpoint and also many insurance companies won't touch you without licensure. This will catch up to software engineers some time in the future I imagine and a licensed engineer will be required to oversee and sign off on products just like in other engineering disciplines.
As a tangent, it is actually illegal to call yourself or portray yourself as an engineer without being licensed by the state as such.
Less in mechanical engineering and even less in Civil Engineering (especially because you need a diploma to be able to sign on projects)