The Chinese Internet: Why the “Copy Cats” Win
techcrunch.com
techcrunch.com
Put another way: Sure the Chinese can learn a
thing or two about original Web ideas from the
Valley, but the Web 2.0 generation can learn a
lot about monetization from China.
and it goes to explain with an example with a Chinese version of match.com> The virtual good actually made Tencent, the largest IM provider became the most profitable company in China.
What 'virtual good?'
> And few months ago, one of my friends still argued that online-casual game has no market in U.S. because "the market was dominated by game console".
What does this have to do with the Chinese or innovation?
> The first widely-adapted webgame invented in China (www.mop.com), the company behind renren.com(largest facebook.com copycat in China).
What about these? You've listed them off, but are you relating these to the previous statement about 'online-casual games' having no market in the US? If so how does renren.com related to that? Are they the creators of mop.com? Even if this statement relates to the US having no market for casual online games, what point are you making? That the US is innovation-less because there are no popular/profitable online casual games?
> Those randomness (copycat vs. innovation) just amazed me how dynamic Chinese market is.
You didn't explain why the Chinese market is dynamic. Because of 'randomness?' How do you mean?
> There are too many innovations, but just too many are failed too early.
Too many innovative Chinese companies are failing before they 'make it big?'
I think the copy-cat thing in China is overrated. Sure there are many copy-cats, which are somehow successful in domestic market. But there also many innovations are going on in China. Especially the innovation in monetization, micro-payment etc. There are a few examples:
1. Tencent in China is the first company that made their success solely based on the virtual good market (Same as Zynga's sales in Farmville etc.). They sell virtual costume for several cents and accumulated massive profit. And that is year 2003, for the note, online payment is very immature in China at that time. Tencent sold prepaid card from Internet cafe. That works, people bought prepaid card (usually for 5 RMB or 10 RMB) to pay the furnitures in their virtual home etc.
2. mop.com, back in 2004 (or 2005, I cannot recall correctly), developed the first web-based online game. It is a typical RPG game, but the innovation is that it requires no Flash, no plugins, no downloads. There is a reason for the development. The main visitor group of mop.com (a popular forum, like 4chan) is office worker, which have many spare time on computer but have no permission to download online games, this game just filled the hole. Another notable thing about mop.com is, it is also the company behind xiaonei.com, the largest copy-cat of facebook.com. Chinese companies are more realistic, and many have such hybrid gene of copy-cat and innovation.
3. China Mobile, the largest mobile service provider in China launched a product (actually a website for mobile phone) in 2003 called monternet which expect to provide all the applications/contents that needed for mobile phone users. It is so convenient in that time: you just need to click a link, and the payment will go to your next month phone bill (remember the situation I described about online-payment in 2003's China?). That is the model of iPhone's AppStore which get all the buzz recent years except it was launched by a ISP. The application sale part failed after one or two years because of the popular pirate software and wide adaption of symbian S60 OS in 2003 (made the universal compatibility is not necessary for most people).
Few months ago, my friend's words that online-casual game has no market in U.S. because "the market was dominated by game console" and the recent booming of Zynga/Playfish/Playdom made me think that there maybe no much difference between Chinese and U.S. market, some innovations in China may be suitable for U.S. market too. Some failures, like the monternet case may also have some indications for current U.S. mode (http://games.slashdot.org/story/09/10/24/0136250/App-Store-D...).
There are many innovations happened in China, and meeting true innovators in China are quite a pleasure thing for myself. Some innovations can even get global success from my perspective. but lacking of financial support, bad government policies against startup made the first-time-entrepreneur hard to succeed. But for copy-cat or serial-entrepreneur, they are simply much more capital friendly.
mop.com was the most popular personal website in 2003-2005 then it was aquired by Oak Pacific Interactive. Then mop goes down fail ever since. Oak Pacific Interactive also aquired XiaoNei from WangXing. WangXing operates FanFou, a twitter copycat.
Good thing I'm Chinese. Hopefully I will have a cultural advantage if I decide to operate there one day.
Just saying that a so-called "cultural advantage" vanishes if you, well, aren't of that culture.
(I was born in Taiwan, but... not so cultured.)
There are possible explanations to this idea in an article I read yesterday ~ "Welcome to China's millennium", Martin Jacques ~ http://www.guardian.co.uk/commentisfree/2009/jun/23/china-ma...
Under proper localization foreign brand can dominate the market as well. Like P&G.
Localizations is not as simple as just hiring some guy translate the UI language. But that's what most Web companies are doing.
I mean, it what way were the job board and twitter clone different if we're drawing this out past a single example of successful dating website building in China
I suspect that this ratio has been reported backwards.
The last section is also very interesting. I'd like to see a study done on the people who find smaller hips more attractive, whether this correlates to less intelligence.
I laughed out loud when I read that line. Maybe it is correlated with poor eye-sight!
- it's in Chinese
- it's not blocked by the GFW
- it's faster (the GFW slows access to everything outside of it down)
- it's still accessible when China Telecom has been tweaking the routers and DNS servers (which they seem to do every week)
That is, practical reasons which lead to adoption and growth.
There are, of course, cultural specifics that have to be taken into account but those are pretty obvious if you're building a site in China for the the local market. And these local touches can only add to the site attractiveness together with being inside of the GFW. So, it's kind of obvious that a local site is going to do better than a foreign one.
Occassionally people will talk about designing the look of the site for the local market but I'm not convinced it's an issue. Good taste is good taste everywhere. For example, the iPod is just as popular here as everywhere else. A well designed and functional site in China is always going to win over the equivalent site that is outside of the GFW for the reasons above.
Just FYI: the GFW works in parallel, all backbone cross nation data are copied to GFW equipments, and GFW actively injects RST packets into backbone transmissions. I don't see how this slows the Internet down. It's just the total bandwidth is too small. There has to be more cross-pacific fiber optics.
There is plenty of bandwidth. Accessing the same sites from Hong Kong is orders of magnitude faster. And BTW less prone to random errors introduced by clueless monopoly operators.
Perhaps you didn't understand how GFW works. The content is delivered to you after the RST signal, it's just the standard TCP stack ignored it. You browser may loading a page in half then suddenly Page-Not-Found, but if you have sniffer like tcpdump you can see the rest of the packets were still sent to you correctly.
Another phenomenon to help you understand the mechanism is that GFW fails from time to time. Why? Because the RST packets arrives too late.
HK has its own Internet infrastructure, it has nothing to do with mainland Internet. In fact lots of inner-China Internet connections are routed to HK then to the rest of the world.
HK's Internet Infrastructure maybe its own but it is still this side of the Pacific and it is a lot faster to access US sites from HK than it is from China. And if, as you said, China traffic is routed through HK then the only difference is the GFW which is slowing things down.
Have you tried the web in China?
I am a native Chinese living in China. And the tool I am using to visit youtube does not require any 3rd-party servers, it hacks into GFW and establish connections to blocked sites directly. :)
And if I'm a Chinese (I am) in China visiting a western website the first thing I'd think is "OMG it's not in Chinese", after which I'd go look for a native version. Some sites do localization, but it's rarely done correctly. For example search results are still polluted with foreign information and some pages are only available in English.
ChinaHR sucks balls
http://www.google.com/search?q=chinahr+%E7%83%82
any first year college students can write better .asp pages than that, it's just many hiring companies are using ChinaHR exclusively and you have to apply on it.
Digu.com & Zhenai.com has a terrible reputation for spamming and selling private user data.
The real secret for winning in Chinese market? Marketing and PR. Especially good relationship with the right Communist party leader.