I thought that studio name sounded familiar: I watched your talk about extending coroutines in Unity - good stuff, thanks for that!
Something I've been struggling with lately is that in my heart of hearts I'm still a game developer, but as a freelancer, it seems to be so much easier to find work doing just about anything entirely unlike game development.
I'm curious whether you would you be able to go into any more detail about how Twisted Oak is structured, or perhaps point to an example of a similarly structured company I could read more about the nitty gritty details of?