A polite rant on mobile UX
blog.hipwerk.com
blog.hipwerk.com
The image that goes along with this point demonstrates the areas that are hard to reach for right-handed users, ignoring that ~10% of people are left-handed and have trouble reaching the opposite corners. Your design shouldn't assume that two particular corners are bad and the other two are fine, all four corners should be used for uncommon options only.
I don't like the fact that Google's apps, all of them, feel foreign on iOS and OSX. Chrome has its own PDF renderer, settings pane, maximize behavior (before Yosemite), other little things. The iOS apps feel like the Android ones.
Google seems to be creating its own little OS inside of every other OS and the baseline is Chrome (OS). Wasn't there an effort, or talk about, to have Chrome do its own thing in Windows 8? This is why Material Design is important to Google. It targets the lowest common dominator, web browsers, and seems like it runs the same on a powerful computer or low-spec'd phone. While Material looks good, I feel that they may have held back a little because of browser limitations (you cannot do overlay blurring like iOS, for example).
Anyway, a lot of people love the common feel of apps across platforms. People seem to really like that about SublimeText and Chrome. I personally don't. I thought it was in poor taste when Apple made Safari and iTunes behave as if it were on OS X when running on Windows and I think Apple even had its on OS X-style update windows for the windows apps.
It's a fine line. As a developer Id rather code once and ship than to figure out all of the little idiosyncrasies for every platform. As a certain type of user I want apps to act like the other apps on my platform of choice, most users probably don't care or notice though.
this may change in the future - the backdrop-filter CSS property should allow you to do exactly that, and support has already landed in chrome
Overall, I think a little convention breaking is good. First, code once is a genuine advantage. It means faster releases across more platforms and more benefit to users. Second, it generates a little internal competition. If more apps break OSX maximize and users like it, maybe Apple will change it.
In the best cases, the freedom to invent the wheel yields gradually improving wheels.
Except on mobile we have a bunch of reinvented wheels of varying non-round shapes and they all suck, leaving the user to guess what weird combinations of touching, tapping, swiping, double fingered tapping, etc will perform the desired action for this particular app.
Apple's own iTunes app breaks a lot of pre-defined ui behavior -- cannot double click titlebar to minimize, the strange mini-mode, and it doesn't quite respect the screen boundaries. I just prefer for things that I use often to have an expected, common behavior.
Very much this. I live in a country which has country wide LTE coverage in populated areas. While the network is fast, data is very expensive. Here 1GB of data in a bundle is around 35 USD, where as back home I can get 25GB for the same.
I have mobile data turned off for most apps because of this. Everytime I open one (even if it works perfect offline) iOS pops up "Mobile data is turned off for XXX".
Spotify (at least the iOS version) does this both wrong and right.
When you browse for music, the app offers playlists based on the time of day. This is great, as the time of day has a lot of influence on the mood you'll want your music to convey.
On the other hand, player view got one thing wrong. In this view, you can swipe down anywhere to exit the player view - as the player is "minimized" when you're browsing for music. However, swiping down anywhere really means anywhere - even when you're trying to skip the current song, and your finger happens to move down a little (maybe because you're driving), it minimizes the player rather than skipping the song. The minimized player is a smaller touch target than the playback icons, which makes returning to the player view and ultimately skipping the song extra-hard.
To access the options for a track there is a button on the right hand side, this is also where the scroll menu appears. I often find myself half way up the playlist when I wanted to queue a song.
It's just a small thing, but I find the cumulative weight of little touches that break basic browser functionality for marginal aesthetic reasons really start to grate on me.
The whole "The 'ow' zone" section assumes small phones, small hands, and right handed users.
The article claims though that everyone does which is what I take issue with.
Many, not all. It's enough of a problem for enough people that developers should pay attention to it.
One of the worst examples for the "above the fold" image: a) it is pixelated like crazy and to big to comfortably read its contents, b) the headline is really hard to read and find, because it is white text on a background of white text on black...