When Grandmasters Blunder: Even the best make mistakes
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In this case, it seems quite likely that the second player's blunder was made much more likely by the fact that the first player had just blundered. To be more specific, white moved the king which appeared (at first glance) to prevent black from using a check threat to attack white's rook. The blunder was in not realizing that the check threat could still be used to attack white's rook, albeit in a more complicated fashion.
Black responded to this with another "blunder" -- failing to attack the rook and moving elsewhere instead. But this blunder was NOT independent of the first -- it is quite likely (I believe) that black saw the move and assumed white had successfully prevented the attack on the rook. He assumed that such a top-level player would never make such a mistake, and that caused him to not look closely enough at it. The first blunder helped cause the second.
(Thanks to stolio for linking to the game analysis I used here.)
One could test this hypothesis of mine using the same data set. Instead of looking just at single errors, look at error pairs (one error occurring in the move following another error). If the probability of a blunder is significantly higher on the move immediately after a blunder than it is at any other time, then my hypothesis (that the events are not independent, but correlated) is supported.
But if top-level players make such mistakes in about 1% of their moves, that assumption is utterly wrong (1% per move translates to (ballpark) once in every five games that an similarly ranked opponent essentially gives you victory, if you yourself manage not to blunder), so one could call making the assumption a blunder.
Most top players would comment (as Anand and Carlsen did after the game) that double blunders are relatively common in top level play.
Here is one famous case: http://www.chess.com/article/view/the-amazing-chess-illusion
In my personal experience this has been common too, when I mix playing against 2500 players and 1900 players in blitz (I am 2350fide), it is relatively easy to skip over simple hanging pieces for a move or two.
In a regular tournament game it has happened a few times as well (one player commiting a gross blunder and other not noticing).
The big question whether it is out of ordinary statistically speaking.
"Wow he just left his queen right open! I can't believe he did that! I'll take it with my rook."
Rook takes queen, rook is wide open, could have taken queen with some other piece and had it protected.
It's possible this doesn't apply to chess as much but in more fast paced games if you see an opening, you take it, because even if you don't capitalize 100% on it you're better off than not doing anything about the blunder.
This means that a player may easily make a horrific "3-pawn blunder" reducing his evaluation from +8 to +5, but in fact all he's done is reduce his chance of winning from 99% to 98%. Actually, the +5 move may even be better in practice, in that it might lead to a sure safe win rather than a tricky blowout.
Even if you changed the definition of blunder from "reduces the evaluation by n pawns" to "reduces the expected result by x", I would have an issue in that it ignores any of the human aspects of blunders. If someone drops a pawn outright for no reason (eval change -1), that is a blunder because it was so trivial to avoid. But if someone, even a grandmaster, makes a move that causes a large drop in eval due to allowing a sacrifice that no human could calculate all the ramifications of, because as far as he (and probably his opponent) could humanly calculate it didn't lose, it is hard to call that a blunder. (Conversely, failing to see some immensely complicated non-forcing winning move may be unfortunate but it's not a blunder.) But that's more a cavil with terminology than a methodological error; the study is still measuring something interesting, just not quite what I think it is claiming to measure.
Chess engines also implement a heuristic called 'contempt' where they may make a sacrifice in order to avoid a drawn position, when faced with an inferior opponent.
He is arguing that "percentage of winning" is not linearly related to "pawn or equivalent advantage". That has got nothing to do with whether those pawns are physical ones or positional advantages that have equivalent value.
A grandmaster with standard time controls could defeat a 2-second limited Crafty. So how do you know you're finding true blunders, and not simply positions that the engine evaluates incorrectly?
That said we tested this on a smaller set of games by comparing it to results from better engines and found that only a very small number of moves tricked crafty. It's still generally quite reliable for the majority of moves.
Once you have found the blunders, you can verify them by analyzing the found positions more deeply. (Of course you should also report the number of false positives - ones that appear blunders after 2 seconds but turn out not to be on slightly longer analysis.)
The results of the cross-validation you mentioned would be interesting as well.
(I'm wondering if blunders after move 15 are in fact far more common than your model suggests, and they're just being extremely diluted in your stats by correct opening play almost every game.)
Spoiler: We're planning to address a lot of this in an upcoming followup I'm working on right now. We're going to take this in to account in our analysis as well as giving people the raw dataset with info about when the blunders occurred so that can learn from it themselves.
Are they independent events though? In a game between mediocre players, if there is only one move to take advantage of a blunder, the computer analysis will repeatedly cry "blunder!" each turn until either that move is played or the initial blunderer defuses the opportunity. As for grandmaster play, I have no clue.
I read one tournament report, where an expert player revoked.
When an expert plays good or average players, he does not need to be brilliant to win. He just has to play competently, and wait for his opponents to make mistakes.
For example, you can convey information to your partner, based on how long you take to bid. Technically, you aren't allowed to have that information.
Me - Left Opponent - Partner - Right Opponent
1NT - x - xx - pass
pass - 2C (after long pause) - x - pass (after long pause)
pass - 2D
Explaining:
I played a weak 12-14 HCP NoTrump opening
opponent on my left doubled, showing a good hand
my partner redoubled, saying he also has a good hand (i.e., we got them now)
Rather than letting us make 1NT redoubled, the opponent on the left ran out to 2 Clubs.
My partner doubled, because he had good clubs (i.e., we got them).
The opponent on the right passed, but he waited a long time before passing, illegally conveying to his partner that he was not sure if they should stay in 2 Clubs or run.
Taking advantage of that (illegally obtained) information, the opponent on the left decided to run to 2 Diamonds.
So, someone who does not understand the concept of unauthorized information would not understand why I would be disadvantaged.
At a local club game, I would let it slide. At a regional tournament, I'd expect the director to get it right.
It's not easy to see.
IMO the more interesting thing about chess skill at the top is how much way way better GMs are than everyone else.
To me, ratings at the top feel more like an exponential scale than a linear one. For example, I have beaten International Masters at chess lots of times but have never once beaten a GM.
If I studied or cared (which I don't), I think maybe it would be possible to squeeze out a lucky win once in awhile. Aspiring to be a punching bag isn't a very appealing notion though, so you can understand my lack of motivation. GMs are crazy good.
I like the idea of your research, but blitz games are garbage and online ratings are frequently meaningless due to abuse.
You should also look at replacing Crafty with Stockfish. Stockfish is still open source and it's around 350 points higher than Crafty which is a huge amount at this level.
Could this analysis be a lower bound? I'm not familiar with Crafty, but given that all the games were annotated in 6 hours of wall-clock time, this analysis can't be going extremely deep into the game-tree. There may be many more moves which would qualify as blunders if analyzed as deeply as Regan's work in the other comment.
If true this is purely psychological. You are unable to beat a GM because he's a GM and you think you're unable to beat GMs.
The strength difference between IMs and GMs simply isn't that great. Because the GM title is based on results and not ratings there are frequently IMs who are higher rated than GMs.
As an aside, this is kind of an issue I have with chess analysis. A computer can 'verify' that a certain move is good or bad. That's fair enough. But in the past I have seen players (of lower skill level to me) discuss analysis in for example, a battle between two bigname players.
I have sometimes wondered if these discussions are truly honest because I have seen moves made by top players that I don't even understand how they arrived at the process of deciding that was the correct move vs others. Excluding GMs, a human simply cannot prune the game tree at depth like a computer can. So discussing a few tiny branches of the game tree like one is correct and the others aren't just seems really silly for the rest of us.
Why hasn't that comparison been done/mentioned?
Tal sacrificed horse and queen.