The Commodore 65
zimmers.net
zimmers.net
Sure was a wild and woolly period of computing - so many wonderful machines, too many different ways to develop things. Just like today, only cuter ..
Then the whole lot got eaten by the PC.
It was a great time to be interested in computers. Much complexity, many options, and so little time .. which eventually ran out for all of it. Only a handful of us are still using these machines for things these days..
Just mention that comparing MHz is not quite right in that era. For example Speccy's 3.5MHz were not that much of an advantage compared with the 1MHz of the C64 if you take into account that it didn't have hardware sprites and all had to be implemented by software, 48K models didn't have dedicated audio chip, etc.
Sound wise the C64 was better but in terms of speed the Spectrum dominated.
Of course, it goes without saying that the spectrum was best.
I had a ZX Spectrum +2A back in the day and I've programmed several games for the speccy, and the attribute clash was a pain :)
'design started in 1989? Commodore was so mismanaged its not even funny :( Another pointless pet project like C128 (I had one, what a piece of shit, there was pretty much no c128 soft so you ran it in c64 mode all the time, at twice the price). They were already selling Amiga 500 in 89, and you could go out and buy 386DX 40MHz or first 486s. What were they smoking to come up with 3MHz 8bit computer when market moved on to 16/32 bit? Commodore didnt know what they had when they took over Amiga :( and kept wasting money and R&D on pos like this.'
Just to reiterate, post Jack Tramiel Commodore hired new CEO with industrial construction background who knew F-all about computers or business. This new CEO canned completed and almost ready for production Commodore laptop project because Tandy CEO told him there is no money to be made in laptops (while selling HUGELY popular TRS-80 Model 100) ... This is like GM calling Musk, and convincing him to cancel Model 3 because there is no money to be made in ~30K electric cars, while selling Volt and planning Bolt.
I think the A500 cost more than 8-bit money, and back then a barebones 386 from a computer shopper ad cost about the same. Add VGA, monitor, sound card, hard disk and you far exceeded the A500 cost and there still weren't many good arcade type games for the PC.
They probably wanted to sell to gamer-pirates. I remember thinking NES users were getting shafted buying $40 rom chips, when 100 floppies cost $25 and some of my friends had huge libraries to copy and trade.
Edit: I liked the C128. I used CP/M on it at times. Ultima V was cooler to play in 128 mode. 80 columns, wow, I used that all the time with a 128-mode terminal (was it "desterm?"), some word processor I can't remember now, and GEOS was better except that it did not know how to handle the display aspect.
You can say a lot - mostly bad - things about Commodore management, but they had actual hard sales numbers that demonstrated that there still was a market for a really cheap entry-level computer in 1989.
Their big problem was figuring out what to do in that space.
This (old) page has a bit more info.
It is backwards compatible with the Commodore 64 but runs a different CPU that runs a 3.4Mhz that can go into 6510 mode. Then a Vic-III chip that has graphics like the Amiga but backward compatible with the Vic-II chip in the C-64.
Had they made the Commodore 65 instead of the Commodore 16 and Plus 4 it would have done well. But by 1990 the 8-bit market was bottoming out as the PC Clones took over.
Also, slightly strange timing - this came up in last weeks B3ta newsletter.