I am so used to bunny hopping that I feel handicapped in any FPS that doesn't let me do it. If I ever get my FPS project going, it'll sure as heck have this feature.
I am so used to bunny hopping that I feel handicapped in any FPS that doesn't let me do it. If I ever get my FPS project going, it'll sure as heck have this feature.
Literally anything that can impair you adds to the skill cap because it's another thing you have to learn to use/avoid.
We must also answer questions like "Is it credibility-destroyingly stupid to have players flying around at high speed in a semi-realistic military shooter" and "is this even fun" and "what effect does this have on the intended balance & map design". I don't know the answers for CS but in general I often see criticism of the status quo in games met with with knee-jerk "this increases the skill cap, learn to play" responses.
So I guess bunny hopping and such will remain a thing for old timers who stick to the old classics. And boy do they have a ton of fun :) Although it would be nice to see some new players. Old players get old and tired...
To vehementi: bunny hopping and all the other stuff you can master to become better at a game really is a ton of fun. I don't think breaking balance is as big of an issue as some here make it out to be, though it obviously depends on the map and mode. But in general, if your foe can bunny hop, so can you. Sometimes they start in a position where it's way more advantageous to them. But in my experience it's just not very common. And thankfully, with the good games, we are not tied to the stock maps put out by the company behind the game.. instead there's a community of gamers and mappers, and the community will adapt.
Many stock maps suck anyway, whether you have bunny hopping or not. For example, many of the stock Q3A maps are regarded as crap, and aren't really played at all in competitive matches. Bunny hopping however is a core mechanic in these games and iD was well aware of it.
These kinds of exploits don't increase the skill cap because you can't figure out how to do it while you're playing the guy whose exploiting. If some guy found a new spot to bounce nades off of, or a new place to peak, you can learn and reason about that and react after a few rounds. There's literally nothing you can do here unless you magically discover how to exploit a bug to move faster.
Continuing my point, during the development of Quake 2, bunny hopping was "fixed" but players complained, and it eventually got added back in. It remains a central part of Quake gameplay. Action Quake 2, a mod for Quake 2, had bunny hopping in it like Quake 2. The mod developers then moved on and made Counter Strike. CS featured bhoping prominently up until version 1.3.
These games have always lived and breathed bunny hopping, it has been a huge part of the game, and has influenced the creation of many games (CPMA, Warsow, DeFRaG, etc), and even started a new genre of game that requires of focuses on skilled movement.
Citation, https://joliesjunk.wordpress.com/2012/10/11/the-history-of-c...