I see "I couldn't possibly use X for performance reasons" here a lot, as an almost immediate response about a wide range of different tools, and two things come up in my mind: 1) you can always set the standard arbitrarily high. If you're doing AAA shoot-'em-up games or something, yes, use something else. 2) you're often not as good at tools that're new or different. It's possible you could go further with just a few more tricks about profiling or using free pools or whatever, or a little more info about how your code executes or what the runtime does. FWIW, if you hit a specific wall that's a problem for your app, folks on golang-nuts (or StackOverflow, where I've hung out sometimes) are often happy to try and help.
Hope this is more helpful than fussy. Mostly just don't want folks to be discouraged into thinking certain things are impossible when in some cases they're really being done in production out there.