High Anxiety (raganwald on Go and learning new things)
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For some reason they assume they ought to be good from the beginning. Even in their first game they try to be original. They're afraid to imitate moves they saw someone else play. It feels like watching someone trying to learn a language by not imitating the sounds they hear when others speak it.
But those that i saw who became really good, were always on the other end of the spectrum. Those who jump right in and played /really/ bad without any anxiety or pressure (no thinking at all and mostly just stubborn imitation of moves they saw someone else play before) and fast (many many many games, often not even to the end), almost always sticked to the game long enough to learn to appreciate and enjoy it, and sometimes even managed to excel at it.
There's something magical about the fearlessness of just playing. Pure curiosity, maybe even quite a bit of ambition, but especially the absolute surrender to repeated and premeditated failure.
My problem, and Raganwald's, is that I can generally read the rules of any new game and, based on those rules, formulate a strategy. I might not expect to win, but I at least have enough understanding of the mechanism of the game that I can pick a direction and run with it. (I was going to say, "that I can play passably well", but that really isn't it at all -- it's the formulation of strategy that's important to me, and, I suspect, Raganwald.)
So what happens in Go? Well, you're told the rules, and then you're given a few hints that don't make any sense to you, like the 3-4 stone. Either way, it's impossible to form a strategy. You might as well stand above the board and let stones loose from your fingers to fall randomly upon it.
And my teachers, bless their hearts, took it upon themselves to win by extremely large margins repeatedly, which I would not have taken personally if only I had finished each game with the feeling that I had learned something.
In the end, I became an "eh" player, but found myself dreading Tuesday night Go club, found it occupying too much of my mind space, and found that it wasn't really giving me anything positive in return.
There were very very few long term new recruits in the local club.
However, once you know the trick, you don't need anyone to teach you, but just someone you can imitate. Just get them to be quiet and play lots of games with you, or ask them questions when you really need to know something. Be the driver of your own learning, then your teacher's teaching skill matters less.
Relatedly: So i've heard of two different ways to teach go -- the Eastern way and the Western way.
The western way is to be told the Rules, the Object, and the Strategy and Tactics that will get you there.
The eastern way (this is hearsay) is that a teacher shows you the rules -- and then leaves you to memorize 50 games in their entirety, on your own.
For someone who's done all his learning the western way, my first reaction to the eastern way was "that's stupid."
What's not said in the eastern way is that you learn in reverse. First you have to puzzle out the Tactics -- why did they do this and not this? Why did they take 10 seconds for these 5 moves and 5 minutes for this one? Then you can start to figure out the strategies and feel the flow of the game. Then, maybe -- only maybe -- can you then guess at the actual object of the game.
After memorizing 50 games, then a teacher might actually help you. How dumb! how silly! And yet, this way, the teacher already knows that the student is willing to work.
Anyway, that kind of rambled. I'm sorry you had bad teachers. There's lots of them, probably myself included. Go is really, really hard to teach. I still don't know what the object is, just how to count the score at the end...
I simply cannot commit a large enough number of games and sequences to memory.
I do however have a better-than-average working memory, which allows me to compensate in most games by visualizing lots of different game sequences simultaneously.
Go is not one of those games.
I would say that being able to visualize lots of different game sequences is crucial in go to learning tactics. You'll do great! Give it another shot :D
Logically, I consider the possibility that such things can be learned or cultivated, and that perhaps I can one day be fearless and curious. But emotionally, there is something pessimistic inside me that believes I will always be this way.
It's quite a disturbing thing to contemplate.
Go is a language and should be tought like a language. You don't explain phonetics to a child, but instead let it immitate sounds, scream and giggle. Try explaining phonetics to a six-month-old child.
There's no reason why you couldn't just play a game, play fast without thinking, and immediately start another one, maybe even before finishing the first one. What you're doing that way is not looking for ways to win, but for the responses you get for your actions. It's like babbling 'apdy' at your father and getting back a 'daddy'. Thinking about how to use your vocal chords isn't going to get you there, what you need is practice. It may not look like you're learning, but well, you do.
View it as learning the sounds of a completely new language, and imagine you're a baby trying to appreciate the noises someone else makes and then try to immitate them. There's really nothing about you that prevents you from doing this except a choice.
When I first started training BJJ, I was indeed scared about being "stuck" in bad situations when rolling. I trained anyway. What I tell the beginners is that I'm not the most athletic or the most talented, but I've trained regularly for years. In fact, I feel that I'm actually a slow learner in jiu-jitsu. Showing up to practice despite my fears is why I've learned what I have.
I don't like being controlled by fears, so I find I'm drawn to the activities that scare me. The standup portion of fighting - boxing and muay-thai - scare me. I'm not good at it. But when my jiu-jitsu training partners spar, I spar too. I'm scared, but I don't like backing down because of that fear.
He says, "If I find 10,000 ways something won't work, I haven't failed. I am not discouraged, because every wrong attempt discarded is another step forward."
I'm just discovering Go, and I am terrible! But, hey, I don't know what I'm doing and it's certainly not going to do me any harm to fail until I get it right!
Developers are great at figuring problems out, but there's no replacement for experience. I frequently create little "spikes" to figure out how to nail down a concept... and sometimes I just outright fail. I don't mind, it's a learning experience.
Take a step back from the game, mentally, and put your focus on the metagame; track your progress over many games (might be easier with some consistent opponents), tracking area and game length as well as your recognition of the various Go forms (Seki, Double Atari, etc).
If challenging yourself doesn't work in one aspect, try another way.
You're definitely an inspiration to me, so I hope something here inspires you to overcome your challenges!
Matt
What I'm finding (and this may change, as I've only been doing this a few years) is not that the fear of new things (and being bad at doing new things) goes away, but that I can recognise it as something that will pass, and ignore it until it is no longer there. Because I've seen the pattern enough times to know that that sort of fear always goes away. And I have some shiny new skills to show for it.
Writing is a good example. Go feels like trying to learn to write with the instruction to place letters on the board one at a time, but I don't know any words or why there are these funny squiggly marks and dots next to some of the words, or why some of the letters are bigger than others, or why there are blank spaces between some of the groups of groups of letters.
And that isn't the point either, because I'm not afraid of learning to write by myself. The fear is a social fear.
That's the thing. Of course some people won't like what you've done. Of course you'll make a mistake. Of course you'll get rejected. Being able to accept that will at least put you past the self-defeating stage. You miss 100% of the shots you don't take.
I think initially go particularly punishes people who are very strong at thinking their way through combinatorial problems.
If you're good at strategy in general, and used to quickly and deliberately thinking through decision trees, I think it's only natural to build up a sense of confidence of being able to be good at nearly any game.
But go utterly defeats this, as the initial few moves of the game involve very vague intuition. Certainly experienced players have a library of standard opening formations and patterns they rely on, but more importantly, they've played the countless games necessary to intuitively apply that knowledge effectively. There's a saying that if you learn the standard patterns (joseki) you become 2 stones weaker. It's true. It takes many games to integrate that knowledge into actual play effectively. Trying to learn it before you're ready is counterproductive.
The other proverb is great advice: lose your first 100 games as fast as possible. I'm still on this path, and have gone from understanding little to playing even against 14k players in the local club.
Keep courage, the anxiety may not go away, but the enjoyment of the game will rise to meet it.
I got completely, embarrassingly, destroyed in my first game. And the next two.
After that, I read a book on it, probably the same one the author read (Learn to Play Go by Janice Kim) and didn't really follow at all. Still getting destroyed.
Then I did what the author didn't do: I played at least twenty games of Go a day. I played a Windows program called Igowin, I played a really bad Palm app while standing in lines or on the bus, I played GNU Go on my laptop.
At first I lost every time, then about half the time, then almost never, at which point I played a human again.
And got destroyed, because I had learned tricks to beat the computer, rather than actual good Go techniques.
I guess my point is that this taught me two things: when learning something, there is no substitute for doing it twenty times a day; and that no matter how much you think you have Go figured out, you probably don't.
If you're going to play in person, try to play smaller boards, like 9x9, so you can get a sense of tactics and local patterns. Mark_h said it already in this thread, but I'll repeat: lose your first fifty (or more) games as quickly as possible. When you're first getting started, the goal is just to get a handle on how play progresses, not to win. Getting comfortable losing makes it easier to learn.
Web resources I can recommend: http://playgo.to/iwtg/en/ and http://senseis.xmp.net/
Please feel free to find me on kgs, username jrothstein. I'd love to help share my love of the game with other hackers. Also feel free to contact me (info in profile) with any questions about the game or for a review (I'll try my best).
People are polite on KGS because politeness and topicality are enforced by the moderators.
If anyone here is interested in learning or playing, I am about 2d on KGS (nickBlake) and would be willing to play or teach anyone.
Go is really hard to teach. I try to avoid it whenever possible. This isn't trying to be a wiseass; i find this actually has some great effects. I've found teaching go has to be a student-driven process to be successful; the onus is on the student to generate questions, and, to go another step, the student must seek & have the experiences that will generate the questions. This almost always means playing go for yourself.
This implies that the student has already conquered a lot of (very real) internal fears; the fear of performing incompetently, the fear of being thought dumb. The fear of failure, basically. An interesting thing to run across on a blog for entrepreneurs.
The saddest part about that article was that so many of those sentences are "I" sentences; you write "I feel" this, "i think" that, "I am [x], i won't be [y], i will never be [z]". Even the comments about your friend are defined in terms of yourself. The problem is that probably no one else is as concerned about your performance as you are.
This is something that could be incredibly liberating from the right perspective. Who is judging you here? Not your friend, certainly! It's not a reflection on your character unless you make it one -- and you don't have to make it one.
Your conclusions at the end are so close! "The courage to play incompetently is a cure for fear of incompetence" this is true, but it's almost a tautology. Perhaps a more useful formulation is this: "The courage to play incompetently is a cure for incompetence." Maybe it is the only cure.
Relax, enjoy, & Dare To Suck -- your performance at something you've never done is not and will not be used as a measurement of your worth as a person. That gift of "curiousity & fearlessness" is not a personality trait; people get nervous when they feel like they're being judged. You're not -- at least, not by anyone but yourself.
See also: http://senseis.xmp.net/?FearOfLosing and the go proverb "lose your first 100 games as quickly as you can"
relax & good luck
-seigenblues
P.S. I will happily answer any go questions. Send me a link to your game & questions, (perhaps on eidogo.com), and i will try to answer to the best of my ability (4d kgs).
Competence is not a cure for the fear of incompetence. The courage to play incompetently is a cure for fear of incompetence. Put in contrast, I think it has more value than standing alone.
I would ask the next question; which is the more important problem we are trying to "cure" -- the lack of competence or the lack of courage? One can lead to the other, but not vice-versa.
So if I lose the fear, I'm good. It's then irrelevant whether I ever become competent, except possibly that my playing at a certain level of skill would make it interesting for my friends to play me.
But otherwise, it's just the fear that concerns me.
You are being so honest about your ego that there seems little doubt it is starting to dissolve and you will regain the lightness of touch and mood that betokens huge creative power.
But, my experience has been the people who don't come back are those that thought they would do well - the ones that figured "I'm a tough guy, I can hang." When they do just as one would expect a beginner to do, their ego is hurt so much they just don't want to go through it again. I think that for some, being a "tough guy" is part of their identity, and being confronted with the reality is so jarring they'd rather not even learn.
The ones who stick around are the ones who aren't upset about losing.
Having said that, I struggled to do this (even against a computer I hated to lose, which impeded my progress for ages).
When I approach a new game, I assume it will take many hundreds (or thousands!) of plays to become truly good at it. I assume that I will play poorly for my first N games -- so, it's best to get them out of the way as quickly as possible. I try to think in terms of, "did I learn something from that loss?" -- if the answer is yes, it was still a worthwhile experience.
I think this is a good lesson for learning anything new. I think my first N programs were extremely poorly written. There was so much that I didn't know when I was starting out with programming! Now, 10+ years later I feel like I have a pretty good handle on things, but there are still areas of programming that I would like to know better.
I expect I'd see the same pattern learning anything new. If I were interested in drawing I'd expect the first hundred or more pictures to be lousy. If I wanted to become a writer, I'd expect the first hundred stories to be boring or full of misspellings and poor grammar.
For me, the question is: Does this knowledge make it easier or more difficult to start a new pursuit?
Either I didn't express that very well, or it's just not that insightful.
At each step you will get totaled by people who are ahead of you because each step gives you a completely new way of seeing the game. And you can't cheat and "learn ahead": strategy without tactics is useless.
Also, if you hate losing, for the love of god never play online. Sometimes it looks like half the population of Korea is online playing the other half, and when they classify themselves as "beginners" it usually means they can beat you while watching TV.
However, making a public resolution is also a good approach.
(cough) Um, yeah, of course. Of course we do. (cough) [darts off to wikipedia]
I can accept that reasoning away the specific concerns/self-beliefs isn't always possible. Some things really are hard and require practice, even after obviously buggy internal thoughts (usually exaggeration of the negative consequences you risk by trying) are refuted.
Ideally, you are losing to progressively better opponents. This gives you the opportunity to ask for help and learn better technique as you are losing. Online Go is great because you can record your games and get others to critique them.
I love Go. I love that there are implied threats, feints, and sacrifices. I love that seemingly random moves can be so critical in later stages. Go is a game of experience. You really have to enjoy the process of unraveling the mystery of the game and not worry so much about winning.
Once, in the late 70s, I got to play the womens world champion when she was in San Diego - awesome experience.
Go is a beautiful game, but not for everyone.
Not the most efficient way to learn, but among the least stressful -- if you're patient enough with one another.