Ask HN: what's stopping you from launching?
what's stopping you from releasing a demo/beta right now? For me, it's the design.
what's stopping you from releasing a demo/beta right now? For me, it's the design.
Well that and we've spent so much time on the main app that we don't have a workable login yet - our login process is akin to 37signals where we subdomain the account i.e. yourcompany.domain.com so it's not that straight forward.
So for us it's literally too early to release since no one could sign up.
One thing we could do is have a signup with an email for news of our pending release... but we're still fine tuning exactly what message we want to release with.
This may be a huge mistake on our part but only time will tell. I'll be sure to share our experience releasing 'late', good or bad, with the HN community.
See also http://stackoverflow.com/questions/918971/when-should-i-use-... and http://www.mattcutts.com/blog/subdomains-and-subdirectories/
It also seems to work pretty well for all the 37signals apps and and few others that segment this way.
But, talking about them, why 37signals are doing it? They have "normal" web applications that don't require that kind of separation to be efficient.
They probably do it for the same reason we do: easy to direct traffic to different DBs and VMs this way, instead of waiting for the request to come in and direct it some other way.
There might also be an added value to the business/account seeing their name in the url... Not sure about that one though.
It also depends on your audience. Are they more web savvy?
If it's something remarkable then it won't matter as much. People will just want it and might look past things like design to get it.
Usually though when people are opening up their wallets they want to make sure the service is credible and the overall design is the first thing that helps them make this distinction, followed by a blog, founding team descriptions, press mentions etc...
Maybe the best approach to take when good graphic design is in short supply, is to keep it simple - and strip back all graphic elements that have no strict purpose?
And the app itself is incredibly simple, which makes me second guess myself as to whether it is too simplistic that users won't pay the few bucks I intend to charge for it. I keep telling myself that they pay for value, not the number of lines of code...
Hiring someone like MetaLab seems unrealistic to bootstrapper's - doing it yourself usually leaves a lack confidence (at least for me).
But I don't think you should let design hold you back, if it's useful, people will use it, THEN you can invest your real time / effort / money into making it look better.
I really have no clue what that is. All I want is cash money really.
Web commerce doesn't sound like the way to go for you. You want to be a Wall Streeter.
Not even restricting alfa beta invite only users, just do whatever you can, get feedback and keep improving it! Design never can be perfect - even getting best designers workin on my site i still keep finding issues with it. Its just endless process, and most of your client(not timewasters but client) really dont give it that much attention as you do!
Remember you will loose few clients today but you will learn on you mistakes today also. JUST DO IT!
I have a lot of stuff in my life to take care of already. If launching a product means more problems and little extra money, I definitely procrastinate.
Here are just a few problems I worry about before launch (just off the top of my head):
1) Connection problems that aren't even something I can personally fix (client-side)
2) Feature requests. Tweak requests. People that don't understand that the app isn't a CUSTOM program and wonder why they can't get what they want even though they are paying for it.
3) Credit card payment processing problems. Denied cards, expired cards, overdraft cards, PayPal, Auth.net, 2co, etc. The problem of what to do with accounts when someone isn't paying or when someone says they are trying to pay, or will pay, but don't pay... blah blah blah. PROBLEMS!!!
4) Meetings and Training. The app can be STUPID SIMPLE, but there are still those corporate people that want a training session, or a conference call, white papers, or a live meeting to discuss the benefits of our app. Seriously. Pay $20-$100 and just find out. If you are thinking about my app that much, it's probably not for you.
4) Monitoring backups, restores, server problems, data center problems, storage space, vps, dedicated servers, s3, e3, cloud, load problems, twitter api, facebook connect, etc, etc, etc
Problems, problems, problems, problems.
Maybe this isn't an issue when you have VC, but in the bootstrapping world, failure doesn't matter as much as PROBLEMS do.
Find the motivation to get these small un-sexy tasks out of the way and then focus on growth. it doesn't matter how or where you find the motivation, just get your work done. Now I don't mean work 15 hours a day. Just stop wasting time when you are working. Come up with systems that optimize your time. And feel free to outsource. If you're familiar with economics, there is an opportunity cost to everything; odds are it costs you less in the long run to pay someone to keep up with your servers' status or to fulfill customer support so you can focus on what you are truly skilled at.
As for just getting my f work done?? Are you serious? As a bootstrapped company, I already work all day on my company that MAKES money, then I have the side-project. The reason the side-project doesn't launch is because of the upcoming problems it creates.
Get the work done? Again. Seriously?
These are problems that come back daily or weekly, problems that don't just "get fixed", problems that recur endlessly and you have to stay on top of them. If you are working full time at your one business, developing constantly for the side-project you launched, THEN have to add the customer support problems, systems problems, live code bugs, etc..... THAT is why I don't launch.
The reason I don't launch is because the "problems" create a whole new "job" for me that I just don't have time to handle.
There seems to be a fair amount of cognitive dissonance going on here, and it seems to stem from the fact you feel overwhelmed and I am suggesting that more can be done. This dissonance is probably part of why your response is as aggressive as it is.
Get off HN and do the customer support. Skip that trip to the bar and get that next bug fixed. I know and am surprised from my own personal experiences at how much time we spend on small unproductive things. Personally, I think they are essential to being happy, but there can be stints where neglecting happiness and relaxation has a greater payoff; where doing the work and getting the customer support done will give you enough cash flow to hire someone to do it for you.
There is this little voice in everyone's head, saying that the extra work is too hard, that it'll be better not to stick it through. It's like there is a constant battle with yourself on what level of self-dominion you can achieve; meaning, your ability to actually get yourself to do what you want to do. It's running that 5th mile when you've run 4 and want to call it a day. It's coming home from work and putting in 2-3 hours into your side project when you just want to lay down and watch TV. How hard is it really to dig in and get it done?
I say what I do not to be critical of you--I don't know who you are, and I have no conflict with you personally--but because I know how sticky that emotion is. Feeling like that extra work isn't worth my time; I've been there. What it takes is doing small tasks, one at a time, to build momentum. Taking the trash out leads to cleaning your desk, which leads to writing up a short brief about things, and eventually, you're flying through and getting task after task done (not just work-related things) and you are 100% confident in your ability to say, "okay, so today I'm going to do X, Y, and Z," and at the end of the day you will have done those things.
www.SportsLeeg.com
Getting over the "first release" hurdle is tough. So many "what if"'s remain. Once it's out though, motivation goes through the roof to keep things running tight and releasing often. I find myself releasing 3-4 times a week now. Even for small stuff.
There seem to be a lot of mentions of 'design' though. Honestly, it doesn't matter how good or bad your product is. Get -something- out there for other people to use. Run a private beta of just 5-10 people at first who are willing to critique everything to the ground. Then your design will fall into place rather than trying to be "smart" about it initially.
There is a difference between pretty design and converting design, and then there is a small group of designers capable of providing converting designs that are pretty. Your website need not be pretty to convert well though.
My $.02.
PS: No offense to PG and this wonderful community, but getting off the internet would probably help a lot of us more than it would hurt.
Poor design isn't down to having bad aesthetic taste or lack of artistic skill - it's down to a lack of clarity in purpose.
Good design is clear thinking made visual... to be able to achieve this, clear-thinking needs to be built into the processes and workflows of applications from the get-go.
Too often, I think a lot of people see graphic design as a skin that can be slotted onto a second rate product to make it sing - and imo, this isn't the case.
This makes me want to release an alpha today. Okay, maybe tomorrow.
http://www.techcrunch.com/2009/10/24/startup-school-paul-buc...
I couldn't find it on justin.tv
Edit: Oops that's not the full video. Does anyone have the full video?
The launch will be soon, though. We've got a big roadmap, but that's not going to stop us from launching the moment the app does something (anything!) useful.
Somehow I wont be building a search engine this week :)
Sorry if that was too inappropriate for a serious topic.
What stopped me in the past was always the design/look of the site.