In the game development world, embedded systems and desktops we like our IDEs.
In the game development world, embedded systems and desktops we like our IDEs.
The supplied IDE for development is Emacs.
2. Are you developing for consoles or PCs, or for some other platform?
3. Do you program in a language that benefits from IDEs, specifically C, C++, C#, or Java?
1. yes 2. yes 3. yes
Now, while I am forced to use Visual Studio as a build system and for it's integrated debugger. I too, generally use other tools for actual development. And I'd love if I didn't have to use VS for it's debugger either.
Also, since everything is tightly integrated, when something crashes the whole goes down. This can be frustrating when your project takes almost a full minute to load in VS (it's mostly VisualAssistX being busy parsing files and the perforce plugin syncing up).
2. I was primarily developing for consoles (PS3, X360 mostly), with some PC work. Now primarily PC and Mobile.
3. Over 70% C or C++. In industry (AAA Console) I was probably 90% C++.
Lots of people do use IDEs in the industry, but lots of people also don't. It's a choice.