Not patterns, but usage. I thought things like OpenCL would have made multi core CPU less relevant for intensive calculations, since GPUs are so much more powerful when you need to execute tasks at the same time.
And since processors were single threaded for a very long time, I was wondering what were threads being used for before multi core CPUs, and how did it really change things for GUIs. I mean threads were not really useful on single cores, were they ?
So it just seems to me that threads are just being made useful since multi cores CPUs, not really before. And unless you really need to take full advantage of the CPU when you're making a single app, your app is not always the single one being ran, cores can also run other apps not being threads. One simple software might not always need to take advantage of threads, unless it's a big software like a commercial 3d game.