https://www.youtube.com/watch?v=AxFzf6yIfcc <-compares games to televison
https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM
https://www.youtube.com/watch?v=AxFzf6yIfcc <-compares games to televison
https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM
Also, as mentioned his new language is definitely worth checking out. Yes, a language is only as good as its adoption/tools/history, but I definitely think C++ needs a challenger and not many people are in the position where they can risk taking on such a thing. Since money is becoming an issue, I hope he tries to fund this language somehow.
Anyway, it's kind of weird talking about jblow when I know he'll be reading this. Even if he doesn't like us so much anymore. :(
I have throughout my career tried to maintain a grasp of everything in my stack (I went through a "study the code for HotSpot in-depth" phase that, while I don't regret it, I'm glad is over--though I may be about to start in on MRI...) and I try to make intelligent decisions about when to approach problems at different levels. I see a lot more trend-following and operating off of tribal conventional wisdom than I would like.
Not that this is any way an obstacle as long as he succeeds here. But if he really went all in for this game, well, I wouldn't do it that way (unless my name was Derek Smart that is). I'd pocket $1M of my ill-gotten and play the lottery with the rest, knowing there was a backup plan. I hope he has a backup plan. I can't say I like the guy, but I do like what he's doing.
Contrast to someone like John Carmack, who is a legend, has achieved more in his career than most people ever will (some of the first FPS games, if not the first, pioneered so much technology, is launching rockets into space!), yet is still open minded enough to try new things, like rewriting some of his old games in Haskell and applying FP principles to game design. Oh, and John Carmack is humble as hell, considering what he's done.
http://vimeo.com/94259578 (2014) http://www.gdcvault.com/play/1014982/ (2011)
If anyone likes game talks then check a repo I made https://github.com/hzoo/awesome-gametalks
I think that's neither here nor there in the context of this article.