Call me when you hit 200+.
Call me when you hit 200+.
Valve is famous for their flat organizational structure. At nearly 200 people and multi-billions in revenue, it can work.
Ofc Valve does a lot more than a simple blog site.
Any sufficient large group of people will self-organize into hierarchies. A refusal to write it down doesn't prevent this from happening, it just means people are even less accountable for the position they occupy.
"We believe in flatness" usually is code for "we believe in the appearance of flatness".
http://www.jofreeman.com/joreen/tyranny.htm
It should be required reading for anyone pushing the "we don't need managers" line.
The article describes a real problem; it speaks to my experience and the experiences of my comrades; but it offers no real solution and is essentially a defense of the status quo. It doesn't preclude a better solution.
So yeah, her solutions may be pretty questionable, but IMO as an industry we're not even at the point of exploring solutions, considering that so much of our industry doesn't even acknowledge the problem exist.
Until then it's useful to keep flogging the essay until people accept that yeah, this problem actually exists.
Do you think this is a good thing? It is not.
I fully agree, but I'm pleased to note that this is the first such 'management is dead' story where multiple commenters have given salient counterpoints (small company, no HR/PR disasters to date, who can fire you, etc), rather than jumping on the bandwaggon.
My takeaway for Valve was they wanted self-organizing heirachies, but wanted to avoid people who's ambition was to "manage."
That is, people will naturally take leadership roles for a project, and at the projects conclusion, go back to the fold.
By requiring leaders to lead without authority, it demands a different kind of leader.
But what about corporate governance that has formal structure and rules, but is governed in a democratic rather than authoritarian fashion?
There are more than two dimensions to this. Structure does not necessitate top-down command, and vice versa.
It isn't really. The observations surrounding structurelessness suggest that true anarchy is impossible. In the absence of some type of hierarchy one will emerge anyways. The notion of a group of true equals with no authority over one another is a pipe dream.
Not to mention the notion of defined hierarchies makes no statement on what the hierarchy looks like, nor the system that determines who goes where.
Corporate structures are frequently democratic. The Board of a company is very explicitly such a structure. Not to mention that even without explicit democratic structures managers still answer to those they have authority over due to market forces (nothing says "you suck as a manager" like your team quitting). In this industry in particular, it's very, very hard to build an authoritarian bureaucracy.
I'm not sure where you're getting the authoritarian/anarchy divide from, that wasn't in any way implied by my post, nor do I believe either extreme is possible in our industry.
http://www.maccoby.com/CHeckscher/Articles/LimitsPartMgmt.sh...
But they produce pretty amazing stuff.
And not just another CRUD webapp, or mobile app with nice UX.