Absolutely cannot tell if you're fucking with me, or if this is an actual game mechanic - and if so, why this shirt would be desirable.
Absolutely cannot tell if you're fucking with me, or if this is an actual game mechanic - and if so, why this shirt would be desirable.
Welcome to the world of nethack! The amount of special case situations that have been programmed into this game over the last few decades are truly amazing. (Mostly because it somehow still works.)
I still remember the first time I ran into a kitchen sink.
http://tvtropes.org/pmwiki/pmwiki.php/TheDevTeamThinksOfEver...
> Additionally, throwing a cockatrice corpse up (<) will result in it hitting you on the head and, unless you're wearing a helmet, petrifying you instantly. Cause of death? "Petrified By Elementary Physics"
Some of these I knew, most I did not. Thanks for sharing that.
The Quantum Mechanic monster is basically one big physics joke.
Its attack will randomly teleport you, and eating a Quantum
Mechanic corpse will give you the intrinsic speed ability (or
remove intrinsic speed from you if you were already fast). Upon
death, the Quantum Mechanic also has a small chance to drop a
box. When you open the box, a cat named Schrodingers Cat will be
found inside. 50% of the time, the cat will be alive, and 50% of
the time, the cat will be dead.
What brings this into The Dev Team Thinks of Everything territory
is that if you look at the game's source code, you discover that
unlike every other box in the game, the state of the box's
contents (whether the cat is alive or dead) is not determined
until you open the box and look.