Writing a DOS Game in 16-bit Assembly Language
github.com
github.com
The author seems to be very comfortable with the technical aspects and what I fear for this project is that once it gets into the stage where the actual game needs to be made, it might fall down.
In other words, I think it would be better to do all the (to you) boring parts first, then focus on the things that interest you. It will increase your success rate.
Having said that, I do not know the author and I'm looking forward to see more of this project. It brings back nostalgia for me beyond words.
Edit: Maybe I spoke to soon. I was looking at the Lesson 1 part of this. Outside the Lesson 1 directory there seems to be some assets.
I've intentionally kept the scope of this project very, very limited to make sure it's easily completable; the art is just simple blocks and the level design is taken directly from the Wikipedia article on the game I'm cloning. For me, this primarily an exercise in working on my technical writing and getting practice writing assembly language.
Glad you're enjoying the nostalgia of this as much as I am.