But doesn't "structure with incentives, accountability, clear lines of authority, and very tangible goals" pretty much describe a typical classroom, and doesn't a typical classroom suck?
But doesn't "structure with incentives, accountability, clear lines of authority, and very tangible goals" pretty much describe a typical classroom, and doesn't a typical classroom suck?
Then yes, but making school into a game where people work together(ie not just alone) you drive accountability, incentives to work, and a very tangible result when the team pulls it together.
My third summer I created a structure where every 5 "first summer" campers would report to 1 "second summer" camper and form a "squad." Every 3 squads then reported to a "third summer" camper and formed a "platoon." The two platoons formed a company and reported to the best third summer camper that week, who reported to the counselors.
Then we pitted the squads against eachother in room inspections, sports, percentage of members who had dates to the weekly dance, shower frequency, all sorts of weird stuff. We collected a crapload of data on the squads and posted it up publicly where they could all track it.
The winning squad each week got a big rock that I painted green. The counselors and I sold it to the campers as an old camp award that had been unfairly forgotten by previous counselors. The squad leader could keep it in his room for the week after his squad won it.
Results:
1. The kids worked a lot harder at the things we were grading them on.
2. They spent a lot more time talking to each other and less time talking to the counselors.
3. They generally became more proficient at all of these tasks.