A game developer’s guide to sales
binpress.com
binpress.com
Hmm. That's something I hadn't considered. It's clear you have the option of whether or not your game is included in a sales promotion, but I'm not sure how much influence Valve has when it comes to price. I'll reach out to the indie devs I wrote about and see what the word is.
Both as a newcomer to a older game and as an 'established' player my perception is that sales tend to bring in a bunch of new players juicing the number of active players/servers for a time (good thing). Because of network effects in MP games, I'd imagine that injecting some fresh new blood into a community is a good way to attract more players even after the sale is over.
> i have personally noticed a decline of sales and $ of both smb and isaac in the years we did humble bundles. > for both games the next years sales were a lot higher than the year we put them in bundles.. so i do think for more well known games that bundles can actually hurt sales a bit.. other devs might find different numbers but for us this was the case
http://edmundm.com/post/93053340820/as-an-answer-to-a-previo...