Show HN: Modular and Live-Reloading Shaders in WebGL
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[0] - https://github.com/hughsk/glslify-live
glslify has me excited, I've mostly used Three.js when writing shaders (even fullscreen no-geometry shaders) simply because they have libraries for loading images. I'm hoping that stack.gl / glslify will tackle a minimal overhead asset loading solution for WebGL projects.
Edit: Found stackgl texture library, now to go about building support for 3D cube/spherical maps. https://github.com/stackgl/gl-texture2d