Unreal Paris
benoitdereau.com
benoitdereau.com
If you're into creating stuff on a computer and feel like a break from programming, UE4 is great fun.
If you want to do archvis lighting like this, check out koola's scenes in the forums and the Berlin Apartment which is free in the marketplace.
I'm happy they thought to make a youtube link.
How so?
If the movement was too smooth, how could you tell between UE4 and some CGI applied to a video of a real appartment? I couldn't by just watching the video.
1. The bathroom door was somehow unnaturally bent backward, it really was the only thing that clicked instantly (even in 144p!) [Perhaps its just me :/ ]
2. Near the end of the video, the hallway was a bit too dark, global lights suddenly dimmed, the transition was unnatural (slightly ..), but it is not as noticeable as point no1.
3. From a artistic point of you, I would have preferred if the sofa in the second room (living room) would have had a slight shade of yellow (sun effect).. just a tiny bit to separate it from the bedroom scene. The reason I feel is perhaps because of nature of both rooms, Bedrooms have a blue sleepy appeal, living room are a bit cheerful, and since here the source of light was sun, it should have had that warm hue for the sense of realism to be even better. The other reason is perhaps because the set contains only 3-4 rooms plus lobby, that slight tone of diversity would have had a profound artistic uplift.
PS: Please take it as just feedback, and not as criticism. Dude! I can't even though half of that.. so salute to you and best of luck :)
Love from India ~
I'm actually downloading UE4 as I type this, I'm going to have a play around with importing AutoCad maps and then demo to the Directors, in an effort to show them how visually impressive UE4 could be as opposed to dry meetings with clients showing them floor plans. It's quite a rare skill to be able to properly visualize projects in 3d from floor plans, and I've often seen clients going cross eyed in attempts to hold all the info in their head at once.
Only other nitpick: How many copies of Photoshop magazine does that apartment dweller need to own? ;)
This is something you'll see in lots of virtual environments, there is only a limited number of objects of a certain class so you'll see lots of repetition. Personally, I blame the teapot.
Here's the "Berlin flat" mentioned: https://www.youtube.com/watch?v=1AMY7I_eHjk (Great video, annoying voice-over.)
Another apartment: https://www.youtube.com/watch?v=eTt7AGIpV2I
None of these have a refrigerator, for some reason.
If you insist on a scripting language I've heard there's adequate third party LUA integration now too.
It's so cheap, you can't afford not to at least give it a whirl to make up your mind yourself.
Blueprint system from UE4 is actually very similar to what's used on huge commercial games, the scripting is top-notch and overall UE4 is definitely a batter tool than Unity. But like I've said above, it's much more complex and I wouldn't recommend it for starters.
The demo is currently 404'ing if you try to download, developer posted that he's bug-fixing and updating tomorrow. (1) but of course a redditor posted a mirror (2)
And if you want to be truly stunned and still have an Oculus DK1 check out his first demo: https://share.oculus.com/app/redframe-environment-demo
Even with the DK1 screen door it's damn near photorealistic.
(1) http://www.polycount.com/forum/showthread.php?t=147851
(2) https://mega.co.nz/#!nIJSmT6K!BRKQBDb0uB9V9Xbtz13c_3QZjokq_3...
http://blogs.unity3d.com/2014/10/28/the-future-of-web-publis...
Am I wrong about that? If it's a pre-rendered animation, it's certainly not state-of-the-art.
[1] https://mega.co.nz/#!nIJSmT6K!BRKQBDb0uB9V9Xbtz13c_3QZjokq_3...
Under the brown fog of a winter dawn,
A crowd flowed over London Bridge, so many,
I had not thought death had undone so many.
This is of course an impressive achievement, but I just view it as a curiosity.
Though this sort of thing would be awesome for virtual tours of proposed buildings or faraway places and so on.