From 0 to $1B – Slack's Founder Shares Their Launch Strategy
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What I'm reading is that Slack underwent a critical period of user-focused product design. This is the story of a product development process, not a launch.
The other factor is hidden behind some of the headings: “When key users told us something wasn't working, we fixed it — immediately.” That's nice to say, but you don't just say that, you have to achieve it, and that's the hard part.
Both of these point to critical internal systems that are set up extremely well. Someone or several people inside Slack know the importance of systems even at their small size, maybe even learned from Deming and TQM, and it's clearly greatly amplified their ability to take all of the user input, product feedback, and vision and distill it into something that's actually cohesive. This probably also applies to their UX process, product design process, and feedback cycle, as revealed by the article. All of this has to be driven by a management style that enables it, understands the organizational psychology behind accomplishing a quality product, and leadership that knows the whole is important. It doesn't happen often.
What you're seeing is the surface analysis of a reverence for systemic quality and the culture, systems, and management style needed to sustain it. It's very clear because of the results. It's like seeing just the light spectra of a star and being able to determine its size and age and chemical makeup; the unmistakeable signature of the inner core.
This would simply not be possible without the ongoing product process that they've set up, and the article is just the tip of an iceberg that lies mostly beneath the surface, large and cumbersome and meticulously designed. Read between the lines and think about why all these efforts have been successful. Take that deeper analysis and learn from it.
The way they were able to start small and rapidly iterate on what their customers needed 'now' is what kept users on the platform, and thus word began to travel amongst founders.
HOWEVER - it does not strike me as remarkable that they are able to quickly iterate on a product that was only 7-9 months old (at the time of the anecdote) with (apparently) a relatively small group of internal and external stakeholders to be creating friction. It would be more remarkable if they had already lost the ability to iterate in such a short period of time.
Slack, at least during its rise to fame, had not yet hired a sales or marketing team. I think they have remarkable product focus, and it's a testament to how unbalanced business thinking generally is in the spectrum. I think the status quo is a little too far past "the product won't sell itself," and Slack is a good example of a company balanced more toward the quality side of the equation. To me, that's the core reason for their success so far, and it's surprising that more companies haven't dawned on this way of operating (well, not surprising when you consider mainstream American business ideas).
It does remain to be seen if they can keep up the solid quality as they grow. It requires an orchestration that is very deliberate and well intentioned, and if they came upon their initial strategy by luck, it won't last.
1. The Slack team didn't need to generate revenue at all for a solid year so they could ignore commercial considerations that would harm product development.
2. The Slack founders had the industry clout and interpersonal relationships to not just get beta users for their app, but to get the RIGHT beta users for their app, ones that would give valuable, relevant, on point feedback reflective of the concerns of a large valuable addressable audience.
What you're saying here is technically true, but these things are only 20% of the story. Most companies given these gifts (and let's face it #1 is pretty easy in today's fundraising environment) would not be able to create a product with the polish of Slack.
To paraphrase calinet6, it's not just the feedback, it's knowing what it means and using it to drive a cohesive UX vision. I've worked on some extremely talented teams, and I've created some great products, but let me tell you it's very very difficult to actually take a large amount of feedback and polish something so it works as well as Slack. It's difficult because if you pay attention to the wrong comments, or you come up with the wrong solution you end up off in the weeds with a product that can never regain its cohesion. Even if you have a strong visionary making all the calls, it becomes increasingly difficult for that one person to maintain the whole picture as the userbase and use cases grow. Even if you have all the right people and no poor decision makers, you still find things can get lost in the communication layers and you end up with a suboptimal product.
If you actually use Slack in anger with multiple teams and purposes and you pay attention to the UX, it is at a level of polish that is astounding. We've seen apps with this level of UX before, but they tend to me much simpler (eg. Instagram), there are also more complex apps with impressive aspects in their UX, but they reach anything approaching this level of cohesion (eg. Facebook). Slack is not just a story of good strategy and positioning, it's a story of phenomenal execution, and people who miss that are not going to take away the right lessons.
Spotify IIRC have been transparent about this; it would be v interesting to find the same for Slack and see what can be learned from it.
Either they're not very transparent, or they're not valuing this component of the business enough...
Slack is just one of many team chat apps. Maybe the secret to their traction is that they can get so many fluffy articles written about them?
For me, Slack has a quality similar to Trello and a few other products and devices I have: I 'enjoy' using it so much (and I'm not using that word lightly) that it makes me actively 'market' it despite the fact that I have no stake in Slack's success other than being able to use it with more clients/teams/friends. It's like finally I can use IRC with non-techies.
I truly think that's a testament to the quality of the product, because I haven't read many articles or advertorials about Slack. I just started using it and started convincing everyone around me to use it.
that said, if the intent of the article was journalism, toning it down would've probably still been a good idea.
The big lesson here: Don't underestimate the power of traditional media when you launch. It must be your primary concern, starting months beforehand and continuing for weeks afterward. Pull the strings you have. Work closely with your PR firm to find your hook. It can be personalities on your team, impressive customers you already have in the bag, prestigious investors, etc. But don't leave it to two weeks beforehand and throw something together.
Sounds like they don't spend that much money on advertising, but a bunch on PR and social media. And later they also point out how they use customer service as another marketing opportunity.Again, I think the holistic quality at play throughout the organization is being greatly underplayed.
There are tons of things that makes using Slack "an experience" - tiny bits of things that are not really "necessary" but just add that little bit of polish. This is gamification at it's best - when it stops being a excuse to add some points and silly badges and developers use real, practical things they generally use to build good games and apply it to non-game products.
The end result is an experience, as opposed to just "features". Hipchat doesn't get it. Neither does Hall or any other startup in this space.
Slack's only real threat, IMHO, is Whatsapp. Whatsapp has a brilliant mobile experience which works offline too - Slack is weak there and I don't know why they can't have a mobile app that works properly offline. With Whatsapp coming to desktop (although via a mobile go-through), whatsapp is suddenly a bit more usable for a team.
Now if they introduce a whatsapp API which works without having a phone number, it can rapidly make it an amazing alternative to Slack. Don't know if they will be going behind the B2B market though.
Thats also why not all games are equally addictive even though they are all "experiences".
It's not what but how.
That doesn't mean it's the only reason for it's success but it does have a very open ended architecture with so many customization possibilities that allows it to silence even the most critical technical people.
A few of the small things I've noticed -
- Sounds are just beautiful. The pings and the clings are selected very thoughtfully. Sound is the invisible thing that generally makes a good game, great.
- The slack loading message - there are a bunch of different welcome messages that just bring a smile to your face. And they cycle through it, so you don't see the same message every time.
- The loading animation is just beautiful. I saw an update where all they did was improve the resolution for this icon on retina display
- The channels thing is awesome - it's like the IRCs. They even went ahead and added the "#" even though it's unnecessary.
- The details - the colors chosen, the fonts, even the minimalistic design in general - it's just done very, very nicely.
- The search is just awesome.
You might go "meh" on this, but these are things that the competitors are ignoring. These are things that made me fall in love with Slack when we started using it an year back. Yes administration is simple, yes they have amazing documentation. Yes, they have segmented their users well. But I think the core product is just beautiful, and that gives them a huge leg-up over their competitors even without the other places they are doing well.
The main reason for me. For switching from Whatsapp to Slack was because I completely suck at typing on a mobile phone. I type 150 wpm on my mechanical keyboard but typing a single sentence without typos on my mobile phone? No can do.
I heard a lot about Slack from Reddit/HN. I gave it a try and haven't looked back since. I'm a student and we use it for a kind of personal facebook group. It's great. If you are in uni I highly suggest you try it out.
So do I. That's why we still use Slack. But one of my co-founders is into sales and constantly on the go, and while travelling, sometimes the signal is flaky on his smart phone. Thats when he really cribs and tries to get us to go back to whatsapp :)
Of course, we won't move until whatsapp improves desktop experience and bridges at least some integrations, but I think it's highly possible for them to do it if they want to.
In games polish is extremely important, and the polish needs to be there from day one. It makes sense that a developer with game experience would produce a product with an extra shine to it.
For free, it's a great service. For $5/mo it's a great service...but for $5/mo/user, it's pretty pricey!
If you don't pay, it doesn't make a good replacement for email, because you don't get infinite scrollback.
The same applies to Trello, in my experience. I've been able to convince all my clients, including the ones who will send me emails with attached .docx documents that contain low-res images for their gallery, and as a result I can basically live inside Trello.
Slack is getting close to playing a similar role, and the only reason it doesn't is that for the trickle of communication with many clients Trello is better.
I have less incentive to introduce it for the startup I work with because those people are all comfortable with email, and busy with enough other things that I'm not going to see 'instant message like' responses anyway.
The limitation is that the archive is limited to 10k messages. But there are plenty of use cases where that doesn't matter.
For example, we've linked our various trello boards to their relevant channels, and as a result when I get into work (part-time) I can simply scroll through the 'front-end' channel and not only see the discussions between co-front-enders, but also see the updates on trello tickets in the same place, in the exact context of the conversations around it. That's become quite valuable to me.
I hear you on the lack of infinite scrollback. They have to incentivize the upgrade somehow.
[1] https://slack.zendesk.com/hc/en-us/articles/201727913-Connec...
EDIT: By the way - $5/mo/user is a tad less than what an on-site Exchange user costs, and is the same price as Office 365 Business Essentials (which basically gives you an email account and Lync). It's not overpriced, IMHO, given how useful it is.
It's not exactly a slick system, though it probably works so long as everybody in the company is a Linux software developer.
My former employer was mostly customer support and everybody loved using IRC. Myself included.
My company subscribes to Google Apps, HipChat, Slack, Yammer, Zoom, … The costs accumulate.
If you use Slack, your employee now costs you $X + $60 a year. Usually in tech, X is a 6 digit number (or very high 5 digit number). If $60 makes such a difference in that balance, there are probably big things you should worry about.
You will definitely find folks for whom the $100/mo/user is not a big deal and Slack does have that plan with needed features. However if I am bootstrapping with a business with majority of non tech part time employees, its not a quick decision to commit to $8/mo/user.
For comparison, Google Apps provide their complete suite at $5/mo/user. Desk.com provides interfacing with customer starting at $3/mo/agent. With the value they provide I don't think twice before committing to it.
(btw, I could only see their cheapest plan at $8/mo/user paid monthly, where is $5/mo coming from?)
I'm currently seeing $6.67/mo on an annualized basis, with no obvious means to get it monthly. Perhaps they just got caught red handed running an A/B test. ;-)
Whatever their price is, though, it matters little if an employee saves as little as an hour per month using the service.
Slack is operating on three principles.
One, that their product actually has value commensurate with its price. That's a remarkable tenet for any product, and it keeps them honest.
Two, demanding a high value for a product influences customers' perception of that product. By not discounting or downplaying the value at all, Slack builds on the psychological worm that you're getting what you pay for. This has been proven in (consumer) studies to make people like purchases more compared to items of the same price or free.
Finally, they assert that the market exists and their customers have the ability and desire to pay for a better product (ddebernardy's point).
All correct.
On the consumer side, I would say that the jump from $5/mo per customer to $5/mo per user per customer would be pretty significant. The number of users in the organization enters the calculus directly in the latter case, whereas it did not before.
But in another sense, yes, the person who posted the comment you are responding to is probably not a good "qualified lead" for you, whatever it is that you do.
Most of us use the IRC gateway and ignore the website, but we do use the Android app. Last I checked, IRC apps were pretty terrible.
In a few more words, the product appears to have been designed with user needs in focus more than the others, and the end product is closer to solving them. The article reveals some of the ways they've achieved that. Furthermore, it goes beyond simply meeting user needs into a superlative user experience that also exceeds expectations. It's not too complicated: a big part of their success is that they have created a better product in the eyes of users.
There were interviews from last year where he talked about slowly converting teams from free to paid.
I use slack for a side project with 15 or so people involved and while we're using the free version, it is on the list of things to pay for once we have some sort of revenue.
I hope with time their economics work out and they could offer more affordable plans.
This is not to claim Slack is pricing it utterly wrong. Of course they have their target audience and should do things best for their business.
what makes it for me is beeing able to read messages which have been sent when I was not offline (admitedly possible with a irc bouncer), and not having join and part messages the whole time.
Sounds good to me!
“I get in trouble with my PR team for saying this,” he said. “But I have no f___ idea.”
That being said, they respond to user feedback. For example, the mute a channel feature is very well designed. It took them a while to implement. It doesn't hide the channel in your list, it greys it out.
I think this could be instructive for a lot of startups in the tools space. Clearly, Slack did something right.
The trick, though, is the subtleties. The transition from "this is a great idea" to "eating my own dogfood" taught me tremendous things about the product. The transition to beta will teach me a lot more. What I want to do is make sure the data is as useful, well-structured, and accessible as possible. I don't think I can do that without real-world testing, but what testing approach is best?
This is where Slack excels. Lots of companies make IM clients. Why is Slack so far-and-away better? What did they do so right?
Step 2: Take your internal messaging app and make it a commercial product.
It's worked twice already!