Remember that out of the $30 John gets just $20 from Apple, and if you take another third out for other expenses you're looking at less than $14. Needless to say you need to sell a lot of copies at that price to break even on your development time, on the order of 10,000/year, which is more than 27 copies/day! Then take into account that the App Store makes it difficult to get repeat revenue out of customers even if they use your app for several years...