Dwarf Fortress, the Great Ancestor
zarkonnen.com
zarkonnen.com
Dwarf Fortress is amazing. It's quite possibly my favorite game of all time. But at the same time, it's really only scratching the surface of what's possible with this kind of simulation. There's a whole genre of incredibly deep RPGs just waiting to be created.
Being more ambitious in the sim department will be excruciatingly hard, since DF already has an almost silly level of simulation:
http://www.polygon.com/2014/7/23/5926447/dwarf-fortress-will...
That said, yeah, it's a cool genre which could use some real love.
For now, I'm trying to solve subsets of the problem in a more limited scope by creating a crafting/building game that understands real-world material proprieties.
The upshot of this approach is that the player can experiment with crafting say, a bow, out of any of the materials they have on hand. Some may work better than others, based on the properties of the material. I'm hoping this approach enables more player creativity because it's much more flexible.
I suspect though, that it will prove to be tremendously difficult to balance the game as there will always be edge cases where very overpowered items can exist, but maybe that's half the fun.
I really wish more games opened their AI, including conversation. Using them for little Turing experiments is a lot more fun than item mods.
According to wikipedia DF came out in 2006? Where does the classic book analogy come from.
That isn't to say DF does not contain themes from previous videogames, or that it is the progenitor for modern games; just an influence.
One does not need to be first to be a classic.
But "inspirational" it's not: procedural generation has been used in games since the dawn of times (the 80s!), and same goes for huge sandbox games (Elite), economic/military simulations (civilization, sim city, star control), etc... if anything, DF it was insipired by some of these games, and merged their gameplay into something unique.
In a way, it´s depressing (although understandable) how AAA titles in the last 20 years have focused on graphical improvements and standardized gameplay, instead of exploring new territory.
The recent resurgence (and commercial success) of indies it's the best thing to have happened to gaming in some time.