I like the cloud that floats around on the title screen and the music isn't too bad, but the game doesn't actually play on my device.
I like the cloud that floats around on the title screen and the music isn't too bad, but the game doesn't actually play on my device.
Thank you for letting me know!
01-20 10:07:41.272: I/WindowState(405): WIN DEATH: Window{3e323f18 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerProxyActivity} 01-20 10:07:41.276: W/InputDispatcher(405): channel '18156673 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9 01-20 10:07:41.276: E/InputDispatcher(405): channel '18156673 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed! 01-20 10:07:41.279: I/WindowState(405): WIN DEATH: Window{18156673 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity} 01-20 10:07:41.279: W/InputDispatcher(405): Attempted to unregister already unregistered input channel '18156673 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity (server)' 01-20 10:07:41.279: W/WindowManager(405): Force-removing child win Window{1c3580cb u0 SurfaceView} from container Window{18156673 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity} 01-20 10:07:41.290: W/WindowManager(405): Failed looking up window 01-20 10:07:41.290: W/WindowManager(405): java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@3645d930 does not exist 01-20 10:07:41.290: W/WindowManager(405): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8412) 01-20 10:07:41.290: W/WindowManager(405): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8403) 01-20 10:07:41.290: W/WindowManager(405): at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1113) 01-20 10:07:41.290: W/WindowManager(405): at android.os.BinderProxy.sendDeathNotice(Binder.java:551) 01-20 10:07:41.290: I/WindowState(405): WIN DEATH: null
Tried a few times, with a similar error. I've never worked with Unity, so I don't know how to debug a problem inside Unity native code. I can't post all of the logcat data here, but this seems to be the most relevant:
01-20 10:20:49.570: I/WindowState(411): WIN DEATH: Window{1f4c259b u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerProxyActivity} 01-20 10:20:49.582: I/WindowState(411): WIN DEATH: Window{2d726002 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity} 01-20 10:20:49.583: W/WindowManager(411): Force-removing child win Window{2eedb347 u0 SurfaceView} from container Window{2d726002 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity} 01-20 10:20:49.603: W/WindowManager(411): Failed looking up window 01-20 10:20:49.603: W/WindowManager(411): java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@367fad13 does not exist 01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8412) 01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8403) 01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1113) 01-20 10:20:49.603: W/WindowManager(411): at android.os.BinderProxy.sendDeathNotice(Binder.java:551) 01-20 10:20:49.603: I/WindowState(411): WIN DEATH: null 01-20 10:20:49.752: I/Zygote(131): Process 3008 exited due to signal (11) 01-20 10:20:49.802: I/ActivityManager(411): Process com.pipsqueake.cupi2015 (pid 3008) has died