SPARTAN: Procedural Tile Generator
pnjeffries.itch.io
pnjeffries.itch.io
any chance you would consider a spiking or daily/weekly popularity chart?
for delicious I built a new popular spiking algorithm - it was essentially recent popularity normalized by total popularity. it worked really well.
With the existing set, to get anything looking realistic, you would have to define the "left-yellow", "right-yellow", "up-yellow", and "down-yellow" variants of the yellow triangle, with the left and right variants being tileable.
I feel like it should be possible to define a variant of Wang tiles where only complementary colors can be matched.
That said, although aperiodic Wang tiles force all possible tilings to be aperiodic, I'm not aware of anything that says that a regular set of tiles, for which periodic tiles are possible, require that all tilings be periodic. That is, it should be possible to create an aperiodic tiling of less difficult tiles. In fact, this is obvious by a projection of the Wang tiles onto less pathological tiles -- we can take the set of 13, call the first six "black" and the second seven "white", and obey the Wang tiling rules and produce an aperiodic tiling consisting of just black and white tiles.
Microsoft research published a paper on using aperiodic Wang tilings to generate textures.
It would be more useful today to have something like Photoshop content-aware fill, something that generates plausible tiles given a sample image. Check out ZenBG, which does that. http://mudcu.be/bg/
Console displays this on load:
[Error] Failed to load resource: Could not connect to the server. (livereload.js, line 0) http://mudcu.be:35729/livereload.js?snipver=1
No error on the actual download button click.
Other than that this would be a cool library to include in a game for runtime texture creation.