Monument Valley in Numbers
blog.monumentvalleygame.com
blog.monumentvalleygame.com
Typically you need to plan press, cross-promotions, and hit up those Apple app-store review contacts (basically, listen to their vague hints about what it might be good to do) to try to get a bump on day 1.
Also, it still looks like android users expect free-ish games.
I was chatting with the CEO of a company that makes kids' games, and he mentioned some interesting feedback from parents: The price of a $1 game isn't really $1, because they had to buy a bunch before finding one their kid liked. So, they would happily pay more than $1 for a trusted brand that's likely to satisfy their kids.
That said, I really do find the success of this game baffling. It's 45 minutes of play time. The graphics are good, but the puzzles are simplistic and the story is... thin.
Their previous game - Whale Trail [1] - was fantastic. Offered a huge amount of gameplay, was a critical hit, but appeared to be a commercial flop.
Is it just the luck of the draw? A better PR campaign this time? Or something else?
Still - good luck to 'em!
[1] https://play.google.com/store/apps/details?id=com.jakyl.whal... & https://itunes.apple.com/gb/app/whale-trail/id450163154?mt=8
How long did you take to complete it?