Before game dev, Ritter was known as a musician and a demoscener (if you don't know what the demoscene is, do some googling -- it's deffo worth it). The demoscene group he was part of broke exciting new ground in the mid 2000s by releasing some productions that packed ridiculous amounts of content into a very small size by procedurally generating lots of things, like textures and geometry. The greatest of these demos is called Debris[2], and some consider it the best demo ever. Ryg's article is basically a big index of articles explaining how parts of Debris were written, as well as how they work.
[1] https://fgiesen.wordpress.com/2012/02/13/debris-opening-the-...
[2] Watch it here: https://www.youtube.com/watch?v=mxfmxi-boyo
and keep in mind that everything you're seeing was rendered in real time by a single executable 177kb in size.
[3?] Also worth looking at: http://www.iquilezles.org/www/index.htm