Windows doesn't have the app store. And nobody (read: very, very small percentage) is willing to type the credit car number on some unknown site to pay for some utility. So shareware died, and shareware authors went to the dark side.
Windows doesn't have the app store. And nobody (read: very, very small percentage) is willing to type the credit car number on some unknown site to pay for some utility. So shareware died, and shareware authors went to the dark side.
here are some common search terms:
antivirus: http://windows.microsoft.com/en-us/windows/search#q=antiviru...
ccleaner: http://windows.microsoft.com/en-us/windows/search#q=ccleaner...
http://stackoverflow.com/questions/14944527/non-metro-app-fo...
http://blogs.msdn.com/b/windowsstore/archive/2012/06/08/list...
http://msdn.microsoft.com/en-us/library/windows/desktop/dn37...
The idea of offering an App Store à la Apple has been in the air for ages, but it only saw the day a few years back.
Imagine the outcry that would have occurred had MS decided to run an MS App Store while fighting off IE-related anti-trust issues in court.
Even if it wasn't installing malware, everything was implicitly user hostile. I remember in the early 2000s, the form this took was every application eventually tried to steal your media file associations.
The last straw was when I had to do a fresh install, and the Nero CD burning software was 200mb, because the CD burner had decided it also needed to be a media player.
Aside from the pre-yum dependecy hell, Red Hat Linux was a breath of fresh air.
HAHAHA. Oh, jeez... /wipes a tear. You clearly have no idea how the shareware model actually works.
Shareware is very very far from being dead. Yes, some of the devs take the lazy path of bundling crap, but it is an absolutely common knowledge in shareware circles that doing so will essentially kill your product, the goodwill and any hopes for any natural growth. It will also create problems with Google ranking and a headache with antivirus positives. With few exceptions only very desperate devs do that and typically only with throw away projects.
There are, of course, companies whose entire business model is based on scamming and scaremongering people, and generally treating them like a gray mass of idiots that always click on Next. But this has very little to do with the validity of the shareware model, and much more with simple "get rich quick" appeal of the bundleware.
The matter is not whether or not shareware model is dead. The matter here is that CNET traded its past reputation and ethics for the affiliate fees from the scamware vendors. Don't over-extrapolate, it just looks ... ridiculous.
Where is PC-Write, PKZip or Commander Keen of 2015?
I'd even settle for WinRAR of today.
Just go to Softpedia, pull up a Windows app section and filter in Paid apps. The vast majority of what you see is shareware. NetBalancer, Syncovery, AX64, various PDF viewers, drive emulators for cloud storage services, etc. - all of these are made either by a single person or smaller teams. There are TONS of them; you just didn't realize it :)
Then if you extend the definition to just "trialware" and include larger companies, then pretty much all commercial Windows software is now shareware. You try it and then you buy it. Kaspersky, Acronis, Norton bloatware. Microsoft Office is offered under this model. Heck, even Windows itself is.
You are right, even Windows itself qualifies as trialware these days.
Shareware was genius in encouraging users to copy programs around to each other in the primitive days of computer connectivity. But that's just no longer needed with distribution on the Internet.
The trial to paid purchase model is alive and well everywhere. Freemium games, time limited trialware, in-app purchases. It's not even noticeable as a success story any more, since so much of the entire software industry works that way. The Commander Keen of 2015 is League of Legends.
I don't think there's any way to get there from here, as it were. Win32 apps running on the same desktop by the same user can't really be protected from one another. The only way is a migration to a new system; Metro, Android-on-the-desktop, or iOS-on-the-desktop.
While that's excellent for the consumer, it's not so good for the developer where the pricing ends up being a race to the bottom.
Besides, it's true that the race to the bottom more or less ruined the phone market, but on Mac app store I see good (and popular) applications priced $50 or $100.
It's also about awful marketing. If app devs (and the devs running the app stores, for that matter) knew a thing or three about marketing and sales, this race to the bottom wouldn't be occurring -- or at least not as fast.
http://windows.microsoft.com/en-us/windows-8/apps-windows-st...
Edit: it was already pointed out by mxfh.