AFAIK, rust also doesn't allow selecting between a send and receive on channels. It only allows selecting over a set of receivers and even there it doesn't offer something like the default clause of Go's select statement.
Rust does have interesting features to prevent data races but it's concurrency model is very different from CSP and Go. Since the author praises Go's concurrency in the context of writing servers, it is entirely reasonable to prefer goroutines over OS threads as the unit concurrency.